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Glowy

Win rate50.2%adjusted
Pick rate0.23%of all slots
Matches225
Small sample

Base statistics

Glowy at power level

Health5,850
Attack damage420
Attack range7.33 tilesNormal
Reload1.7sNormal
Movement770Fast
Super damage1,130
Super range5.67 tilesNormal

Attack and Super

Attack

Glowbeam

Initial damage280
Range7.33 tiles
Super charge3.5%per hit
Reload1.7s
7.33 tiles of reach
Super

Creep from the Deep

Damage750
Range5.67 tiles
Super charge18.75%per hit
5.67 tiles of reach

Abilities

Star Power
Biotic Ecosystem

Tethered to an enemy and an ally at once, she weakens the enemy's damage and strengthens the ally's.

Star Power
Parasitism

A tether on an enemy heals Glowy for half of the damage it deals, so attacking sustains her.

Gadget
Slippery Savior
17s cooldown

Dashes several tiles in the aimed direction and heals Glowy and the teammates around her where she lands.

Gadget
More Lumens!
13s cooldown

Doubles how fast her tether ticks for a couple of seconds, so both its damage and its healing double.

Hypercharge
You Need a Friend
+35% stats while active

The Super fires in every direction and marks the enemies it catches, so anyone can hit them harder.

Recommended builds

reviewed 19 Jul 2026
Held beamRecommended build

Standoffs where she can hold the beam on one target without being interrupted.

Star PowerBiotic Ecosystemher beam opens at only 280 and builds while it is held, so anything that rewards a sustained hold rewards the only way she deals damage
GadgetMore Lumens!a 13-second cooldown makes it a per-fight tool rather than one she saves all match
GearSuper Chargeher Super is the only burst in her kit
GearDamagea held beam applies the bonus continuously
HyperchargeYou Need a Friendconverts a hold into support the whole team feels
Lane sustainRecommended build

Maps where she is poked constantly and has to stay in the lane through it.

Star PowerParasitisma 3,900-health support at 7.33 tiles needs a reason to hold ground, and taking something back from every hit is it
GadgetSlippery Saviorthe escape for a support with no dash and a 1.7-second reload
GearHealthshe has to outlast the poke rather than answer it
GearShieldholding the beam means standing still while it lands

Glowy by trophy range

Trophy range
50.2%225 matches · 125 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Glowy was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Playing Glowy

reviewed 19 Jul 2026

A support whose beam starts weak and builds while she holds it, so her damage rewards a target she can keep it on.

Early game

Start the beam on whatever is closest to committing rather than on the safest target, because the opening tick is the weakest part of it.

Positioning

At the back of her 7.33-tile band with cover beside her, since holding the beam means standing still and she has nothing that undoes a dive.

Using your Super

The Super is her only burst, so keep it for the brawler who has closed on her rather than adding it to a beam that was already going to win the trade.

Common mistakes

  • Switching targets constantly and never letting the beam build past its opening damage
  • Holding the beam from the open where an assassin walks straight in
  • Spending the Super at range where its area finds nobody
  • Standoffs where she can hold the beam without being interrupted
  • Against tanks, who are large enough and slow enough to stay in it
  • Behind a frontliner who keeps enemies pinned in one place

By mode

Hot Zone

A circle keeps enemies in one place, which is exactly what a held beam wants.

Heist

A safe cannot move out of the beam, so it runs all the way up every time.

Glowy skins

1All skins

Balance history

The last round of
Main Attack range2022
HP450400
Main attack - Range2420