Super RareDamage DealerVery SlowRank 3

8-Bit

Win rate63.2%adjusted
Pick rate2.59%of all slots
Matches2,578
Best modeDeathmatch 5v 571.8%

Base statistics

8-Bit at power level

Health7,800
Attack damage510
Attack range10 tilesVery Long
Reload1.35sNormal
Movement580Very Slow
Super damage4,200
Super range5 tilesShort
Projectiles6

Attack and Super

Attack

Blaster Beams

Damage per beam340
Range10 tiles
Projectiles6
Super charge8.4%per hit
Reload1.35s
10 tiles of reach
Super

Damage Booster

Health2,800
Range5 tiles
Super charge5.45%per hit
5 tiles of reach

Abilities

Star Power
Boosted Booster

The turret covers a much wider radius and the damage bonus it gives rises, so it holds a lane rather than a corner.

Star Power
Plugged In

He moves considerably faster while near his own booster, which is what makes standing by the turret worthwhile.

Gadget
Cheat Cartridge
18s cooldown

Teleports 8-Bit straight to his damage booster, provided the turret is within range of him.

Gadget
Extra Credits
15s cooldown

Fires one attack made of far more lasers than usual, at the cost of an ammo bar.

Hypercharge
Aimbot
+30% stats while active

The booster gains health and starts firing long-ranged beams of its own, turning it into a second attacker.

Recommended builds

reviewed 19 Jul 2026
Booster anchorRecommended build

Team modes on open maps, where he plants the turret behind the line and never moves again.

Star PowerBoosted Boosterthe turret buffs the whole team, so improving what it gives is worth more than improving him
GadgetCheat Cartridgeteleporting to the booster is the only fast movement a 580-speed brawler will ever have
GearSuper Turretthe booster is the first thing the enemy shoots, and uptime is the whole point
GearDamagesix beams a magazine at ten tiles compounds the bonus six times
HyperchargeAimbotturns a ten-tile spray into shots that actually land on a moving target
Lone gunRecommended build

Maps where the turret gets destroyed the moment it is placed and he has to trade on his own.

Star PowerPlugged Instanding near his own booster is the only way he moves at a normal pace
GadgetExtra Creditsextra output from the tile he is already anchored to, which is where he always is
GearShieldhe cannot walk out of anything, so he has to absorb it instead
GearSpeedthe slowest brawler in the game feels every point of it
Safe siegeRecommended build

Heist, where a fixed turret behind a fixed lane multiplies every attacker on the safe.

Star PowerBoosted Boostertwo teammates hitting the safe under the aura out-damages anything he does alone
GadgetCheat Cartridgelets him push to the safe and snap back to the booster when defence arrives
GearDamagehis own magazine into a stationary safe is enormous
GearSuper Turretthe booster has to survive the whole push
HyperchargeAimbotno accuracy problem exists against a safe

8-Bit by trophy range

Trophy range
63.2%2,578 matches · 1,025 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count 8-Bit was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Performance by mode

10 modes
Deathmatch 5v 571.8%379 matches
Basket Brawl63.5%119 matches
Wipeout61.0%113 matches
Heist59.4%188 matches
Brawl Ball59.0%690 matches
Gem Grab58.9%258 matches
Brawl Arena56.3%129 matches
Hot Zone56.1%187 matches
Bounty55.9%170 matches
Knockout54.2%210 matches

Best and worst maps

2 maps

Matchups and teammates

Playing 8-Bit

reviewed 19 Jul 2026

A ten-tile turret of a brawler who plants a damage-boosting booster and buffs the whole team from behind it.

Early game

Place the booster before the first contest rather than after it, since at 580 movement speed he arrives too late to react to anything.

Positioning

One tile behind the booster and never further, because his own value is a slow ten-tile spray and the aura is the reason he was picked.

Using your Super

Put the booster where two teammates can hold ground next to it, not where he personally wants to stand; a booster in a lane nobody uses does nothing at all.

Common mistakes

  • Dropping the booster deep in enemy territory where it dies before anyone benefits
  • Walking out of the aura to chase a kill he has no speed to finish
  • Treating the ten-tile range as safety when he cannot retreat from anything
  • Open maps with one long lane his six beams can cover the whole length of
  • Heist, where a fixed booster behind a fixed lane multiplies every attacker
  • Alongside teammates who fight at range and can stand inside the aura

By mode

Heist

His own magazine into the safe is enormous, and the aura doubles what his team adds.

Siege

The booster next to the IKE turret covers both the push and the defence.

8-Bit skins

9All skins

Balance history

Hypercharge rate
Buffied "Boosted Booster" Star Power ammo spawn time3s5s
Buffied "Extra Credits" Gadget bouncing projectile damage75%60%
Main attack damage