Buster
Base statistics
Buster at power level
Attack and Super
Montage
Abilities
His attack deals more damage for each ally inside his Super charge area, so he hits hardest with company.
While his shield is up he takes reduced damage and cannot be knocked back, slowed or stunned.
Heals Buster and every ally in his Super charge area, restoring more for each ally standing in it.
His next attack pulls the enemies it hits several tiles toward him, dragging them off an objective.
The Super becomes a ring that blocks incoming projectiles and converts them into a heavier counterattack.
Recommended builds
reviewed 19 Jul 2026Against marksmen and throwers, where a beam that eats projectiles removes their entire game.
Maps where he can walk the beam forward into the enemy lane rather than defend with it.
Brawl Ball, where the beam blocks every shot aimed at the carrier walking behind it.
Buster by trophy range
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Buster was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
Playing Buster
reviewed 19 Jul 2026A tank whose cone hurts most at point-blank range and whose Super is a beam that swallows projectiles and shields whoever is behind it.
Early game
Absorb chip at the choke to build the beam; a Buster with no Super is a 5.33-tile cone that has to walk at people to do anything.
Positioning
In front of whoever he is protecting and facing the enemy, because the beam only covers the direction he is pointing and he is pinned while it is up.
Using your Super
Point the beam at the biggest source of incoming fire and walk it forward, treating it as territory taken rather than damage dealt.
Common mistakes
- Raising the beam against a tank whose damage is melee and passes it entirely
- Standing still with the beam up while an assassin walks around the side of it
- Using the Super defensively at spawn instead of pushing the lane with it
- Against marksmen and throwers, whose entire game is projectiles the beam eats
- Brawl Ball, where he walks in front of the carrier all the way to the net
- Chokes, where the beam blocks the only line the enemy has
By mode
The beam turns a solo run into a protected walk to the goal.
It blocks the defensive fire while the rest of his team hits the safe.











