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Buster

Win rate56.0%adjusted
Pick rate0.29%of all slots
Matches289
Small sample

Base statistics

Buster at power level

Health7,500
Attack damage2,070
Attack range5.33 tilesShort
Reload1.8sSlow
Movement770Fast
Super damage1,200
Super range3 tilesVery Short

Attack and Super

Attack

Lens Flare

Damage at min. range1,380
Range5.33 tiles
Super charge17.25%per hit
Reload1.8s
5.33 tiles of reach
Super

Montage

Counterattack damage800
Range3 tiles
3 tiles of reach

Abilities

Star Power
Blockbuster

His attack deals more damage for each ally inside his Super charge area, so he hits hardest with company.

Star Power
Kevlar Vest

While his shield is up he takes reduced damage and cannot be knocked back, slowed or stunned.

Gadget
Utility Belt
16s cooldown

Heals Buster and every ally in his Super charge area, restoring more for each ally standing in it.

Gadget
Slo-Mo Replay
17s cooldown

His next attack pulls the enemies it hits several tiles toward him, dragging them off an objective.

Hypercharge
Plot Armor
+40% stats while active

The Super becomes a ring that blocks incoming projectiles and converts them into a heavier counterattack.

Recommended builds

reviewed 19 Jul 2026
Projectile wallRecommended build

Against marksmen and throwers, where a beam that eats projectiles removes their entire game.

Star PowerKevlar Vestthe beam pins him in place while he holds it, and standing still is when a 5,000-health tank takes everything
GadgetUtility Beltkeeps the teammate walking behind the beam alive long enough for the push to arrive
GearShieldhe is the first body in every engage
GearSuper Chargethe beam is the whole reason he is drafted
HyperchargePlot Armora beam that survives the volley it was meant to absorb
Front pressureRecommended build

Maps where he can walk the beam forward into the enemy lane rather than defend with it.

Star PowerBlockbusterthe beam grows on what it absorbs, so pushing it into a marksman lane is what makes it enormous
GadgetSlo-Mo Replayholds the brawler trying to walk around the beam rather than through it
GearDamagehis cone hits 1,380 at point-blank range
GearSpeeda 5.33-tile cone has to arrive to matter
EscortRecommended build

Brawl Ball, where the beam blocks every shot aimed at the carrier walking behind it.

Star PowerKevlar Vesthe holds the beam in front of the carrier and takes the whole defence on himself
GadgetUtility Beltthe carrier cannot shoot back, so their health is the only resource that matters
GearShieldhe is standing still in front of the goal
GearSpeedthe escort has to keep pace with the ball
HyperchargePlot Armorthe beam survives all the way to the net

Buster by trophy range

Trophy range
56.0%289 matches · 141 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Buster was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Playing Buster

reviewed 19 Jul 2026

A tank whose cone hurts most at point-blank range and whose Super is a beam that swallows projectiles and shields whoever is behind it.

Early game

Absorb chip at the choke to build the beam; a Buster with no Super is a 5.33-tile cone that has to walk at people to do anything.

Positioning

In front of whoever he is protecting and facing the enemy, because the beam only covers the direction he is pointing and he is pinned while it is up.

Using your Super

Point the beam at the biggest source of incoming fire and walk it forward, treating it as territory taken rather than damage dealt.

Common mistakes

  • Raising the beam against a tank whose damage is melee and passes it entirely
  • Standing still with the beam up while an assassin walks around the side of it
  • Using the Super defensively at spawn instead of pushing the lane with it
  • Against marksmen and throwers, whose entire game is projectiles the beam eats
  • Brawl Ball, where he walks in front of the carrier all the way to the net
  • Chokes, where the beam blocks the only line the enemy has

By mode

Brawl Ball

The beam turns a solo run into a protected walk to the goal.

Heist

It blocks the defensive fire while the rest of his team hits the safe.

Buster skins

5All skins

Balance history

Health scaling650750
Damage scaling34
Damage4%3%
‣ Base health50004800
health52005000
main attack damage14001380
Gadget - Slo-mo replay -