EpicMarksmanNormalNot ranked yet

Nani

Win rate62.9%adjusted
Pick rate0.94%of all slots
Matches931
Best modeDeathmatch 5v 572.3%

Base statistics

Nani at power level

Health3,750
Attack damage1,200
Attack range8.67 tilesLong
Reload1.8sSlow
Movement720Normal
Super damage2,700
Super range58.33 tilesVery Long
Projectiles3

Attack and Super

Attack

Trigger-Nometry

Damage per orb800
Range8.67 tiles
Projectiles3
Super charge20%per hit
Reload1.8s
8.67 tiles of reach
Super

Manual Override

Damage1,800
Range58.33 tiles
Super charge22.5%per hit
58.33 tiles of reach

Abilities

Star Power
Autofocus

Peep deals more damage the further he has flown, so a long-range detonation hits far harder than a close one.

Star Power
Tempered Steel

Nani takes greatly reduced damage for as long as Peep is in the air, covering the window in which she cannot act.

Gadget
Warpin' Time
13s cooldown

Teleports Nani to Peep's current position and ends the Super, which makes it an escape rather than a damage tool.

Gadget
Return to Sender
17s cooldown

For two seconds the next hit she takes is largely reflected back at whoever dealt it.

Hypercharge
Big Peep
+30% stats while active

Peep grows the further he travels and hits harder on impact, rewarding the long flights her aim already wants.

Recommended builds

reviewed 19 Jul 2026
Peep sniperRecommended build

Open maps where she can launch Peep from her own half and still reach their backline.

Star PowerAutofocusPeep gains damage over distance, so a launch from her own half hits far harder than one from the frontline
GadgetWarpin' Timereturns her to where she was standing, which is the only escape a 2,500-health marksman owns
GearDamageher three orbs converge at range, so a landed volley is one huge number
GearShieldshe is stationary and helpless while flying Peep
HyperchargeBig Peepa wider blast forgives the aim on a projectile she is steering manually
Protected pilotRecommended build

Against dive comps that will punish her the second she starts steering the Super.

Star PowerTempered Steelshe cannot move or shoot while flying Peep, and the reduction is what makes flying it survivable
GadgetReturn to Senderreflects the opening burst an assassin has to commit before she has fired back
GearHealthher pool is the smallest of any marksman on the roster
GearGadget Cooldowntwo reflects a fight instead of one

Nani by trophy range

Trophy range
62.9%931 matches · 408 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Nani was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Performance by mode

4 modes
Deathmatch 5v 572.3%275 matches
Bounty56.6%273 matches
Brawl Ball54.6%129 matches
Knockout51.2%115 matches

Best and worst maps

2 maps

Matchups and teammates

Playing Nani

reviewed 19 Jul 2026

A marksman whose three orbs converge into one huge hit at range, and whose Super is a drone she flies manually.

Early game

Take convergence shots at max range only; up close the orbs are still spread and she does a third of the damage she is capable of.

Positioning

Behind the whole team with a wall at her back, because flying Peep leaves her body standing motionless and unable to defend itself.

Using your Super

Peep gains force over distance, so launch it from as far back as it will reach and steer it into someone who is already occupied rather than someone watching for it.

Common mistakes

  • Firing at short range where the three orbs have not converged yet
  • Flying Peep in the open with an enemy assassin unaccounted for
  • Steering Peep at a full-health tank when the same trip could have removed their marksman
  • Open maps where the orbs have room to converge before they arrive
  • Against a backline that stays still, which is what Peep needs to land
  • Long lanes where she can launch the Super from her own half

By mode

Heist

Peep into the safe from her own half is one of the biggest single hits in the mode.

Bounty

Convergence at max range means she can take a star without ever being approached.

Nani skins

6All skins

Balance history

Health600500
Basic attack - Damage800740
Super charge from basic attacks10592
HP26002400