Nani
Base statistics
Nani at power level
Attack and Super
Manual Override
Abilities
Peep deals more damage the further he has flown, so a long-range detonation hits far harder than a close one.
Nani takes greatly reduced damage for as long as Peep is in the air, covering the window in which she cannot act.
Teleports Nani to Peep's current position and ends the Super, which makes it an escape rather than a damage tool.
For two seconds the next hit she takes is largely reflected back at whoever dealt it.
Peep grows the further he travels and hits harder on impact, rewarding the long flights her aim already wants.
Recommended builds
reviewed 19 Jul 2026Open maps where she can launch Peep from her own half and still reach their backline.
Against dive comps that will punish her the second she starts steering the Super.
Nani by trophy range
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Nani was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
Performance by mode
4 modesBest and worst maps
2 mapsMatchups and teammates
Playing Nani
reviewed 19 Jul 2026A marksman whose three orbs converge into one huge hit at range, and whose Super is a drone she flies manually.
Early game
Take convergence shots at max range only; up close the orbs are still spread and she does a third of the damage she is capable of.
Positioning
Behind the whole team with a wall at her back, because flying Peep leaves her body standing motionless and unable to defend itself.
Using your Super
Peep gains force over distance, so launch it from as far back as it will reach and steer it into someone who is already occupied rather than someone watching for it.
Common mistakes
- Firing at short range where the three orbs have not converged yet
- Flying Peep in the open with an enemy assassin unaccounted for
- Steering Peep at a full-health tank when the same trip could have removed their marksman
- Open maps where the orbs have room to converge before they arrive
- Against a backline that stays still, which is what Peep needs to land
- Long lanes where she can launch the Super from her own half











