Grom
Base statistics
Grom at power level
Attack and Super
Grom Bomb
Abilities
While his Super is fully charged he moves faster, so holding the bomb is itself a positional advantage.
The four projectiles his attack splits into deal more damage the further they travel from the impact point.
Ejects a tower that shows his whole team into bushes over a wide area. It loses health over time.
Loads three walkie-talkies into his next attack, fired in quick succession rather than one throw at a time.
The Super bounces and detonates a second time, throwing four large projectiles outward in a cross.
Recommended builds
reviewed 19 Jul 2026Maps where he can hold a choke from behind cover and detonate at a fixed distance.
Cluttered maps where brawlers get inside the distance his blast detonates at.
Grom by trophy range
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Grom was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
Playing Grom
reviewed 19 Jul 2026An artillery brawler whose shot flies to a fixed distance and detonates in a cross, hitting through cover but never in front of him.
Early game
Pace out the distance his cross detonates at and hold a spot where the choke sits on that line; his damage is a geometry problem before it is an aim problem.
Positioning
Behind the frontline and behind a wall, since the blast forms at a set distance and anything standing closer than that is safe from him entirely.
Using your Super
The big bomb covers far more ground than the standard cross, so spend it on a push crossing a choke rather than on a lone brawler who can simply walk out of it.
Common mistakes
- Fighting anything that has closed inside the arming distance, where he has no attack at all
- Throwing at a fleeing target when the cross would have covered the ground behind them
- Standing on the frontline as a 3,000-health brawler with no escape tool
- Chokes at exactly the distance his blast arms at
- Behind a wall the enemy cannot shoot back through
- Against slow pushes, where the cross covers the whole width of the crossing












