
Super RareDamage Dealer
8-Bit build
A ten-tile turret of a brawler who plants a damage-boosting booster and buffs the whole team from behind it.
Reviewed 19 Jul 2026
Loadouts
3Booster anchorRecommended build
Team modes on open maps, where he plants the turret behind the line and never moves again.
Star PowerBoosted Boosterthe turret buffs the whole team, so improving what it gives is worth more than improving him
GadgetCheat Cartridgeteleporting to the booster is the only fast movement a 580-speed brawler will ever have
Gear
Super Turretthe booster is the first thing the enemy shoots, and uptime is the whole point Gear
Damagesix beams a magazine at ten tiles compounds the bonus six times HyperchargeAimbotturns a ten-tile spray into shots that actually land on a moving target
Lone gunRecommended build
Maps where the turret gets destroyed the moment it is placed and he has to trade on his own.
Star PowerPlugged Instanding near his own booster is the only way he moves at a normal pace
GadgetExtra Creditsextra output from the tile he is already anchored to, which is where he always is
Gear
Shieldhe cannot walk out of anything, so he has to absorb it instead Gear
Speedthe slowest brawler in the game feels every point of it Safe siegeRecommended build
Heist, where a fixed turret behind a fixed lane multiplies every attacker on the safe.
Star PowerBoosted Boostertwo teammates hitting the safe under the aura out-damages anything he does alone
GadgetCheat Cartridgelets him push to the safe and snap back to the booster when defence arrives
Gear
Damagehis own magazine into a stationary safe is enormous Gear
Super Turretthe booster has to survive the whole push HyperchargeAimbotno accuracy problem exists against a safe
How to play it
One tile behind the booster and never further, because his own value is a slow ten-tile spray and the aura is the reason he was picked.
Put the booster where two teammates can hold ground next to it, not where he personally wants to stand; a booster in a lane nobody uses does nothing at all.
Common mistakes
- Dropping the booster deep in enemy territory where it dies before anyone benefits
- Walking out of the aura to chase a kill he has no speed to finish
- Treating the ten-tile range as safety when he cannot retreat from anything
Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.