Brawl ArenaNot in rotation
Knockout Grounds
Break through the enemy's turrets and destroy their base before they destroy yours.

Overlays
Annotations are reviewed by hand for this map.
How this map plays
A symmetrical arena with a base at each end, two forward turrets guarding it, and three neutral camps strung across the middle. The outer thirds are dense jungle and the mid lane is the only direct route between the bases. Taking camps between pushes is what turns a won fight into a broken turret.
- Each team has one base at its end of the map, set behind its spawn.
- Two forward turrets per team sit either side of the mid lane and must be cleared before the base is exposed.
- Three neutral camps run left to right across the middle of the map.
- The outer thirds are thick jungle bush, giving cover for rotations and ambushes.
- The mid lane is narrow and covered by both teams turrets — nothing crosses it for free.
What it is built from
ThemeTropical Island
Best in Brawl Arena
Reviewed picks
reviewed 19 Jul 2026Coltsustained single-target damage melts a turret faster than burst doesJessieher turret adds free damage to every structure fightPama healing turret behind the push keeps five brawlers in turret rangeNitathe bear clears neutral camps quickly and tanks turret shotsFrankthe body that eats turret fire while the team damages the structureCarlhis boomerang hits camps and structures without him stopping to aim
Team compositions
Siege coreFrank · Colt · PamFrank absorbs the turret, Colt breaks it, Pam keeps them both standing.
Camp controlNita · Carl · JessieThree brawlers who clear neutral camps fast and convert the buff into lane pressure.
Playing it well
- Take the neutral camps between pushes; a free buff beats a contested skirmish every time.
- Never dive a turret without a tank in front — the structure out-damages any single brawler.
- Push after a pick, not before it; five alive can always defend a turret.
- Fight from behind your own turret so its damage counts toward the exchange.
- Trade a far turret for their near one if the swap leaves you closer to their base.










