LegendaryMarksmanNormalRank 10

Pierce

Win rate53.4%adjusted
Pick rate1.57%of all slots
Matches1,563
Best modeBounty54.4%

Base statistics

Pierce at power level

Health4,500
Attack damage1,430
Attack range10 tilesVery Long
Reload3sVery Slow
Movement720Normal
Super damage2,100
Super range8.33 tilesLong

Attack and Super

Attack

Pool Sniper

Damage950
Range10 tiles
Super charge15.425%per hit
Reload3s
10 tiles of reach
Super

Fish in a Barrel

Damage1,400
Range8.33 tiles
Super charge21%per hit
8.33 tiles of reach

Abilities

Star Power
Mission: Swimpossible

The shot fired from his last ammo bar also slows whatever it hits, punishing anyone who pushed him.

Star Power
Slip 'n Snipe

Picking up a shell grants a brief burst of movement speed, so collecting is also repositioning.

Gadget
Bottomless Mags
22s cooldown

Reloads one ammo immediately and drops a shell beside Pierce, so it feeds his shell economy as well.

Gadget
You Only Brawl Twice
18s cooldown

Absorbs every shell on the ground into a shield, and pushes nearby enemies back as it triggers.

Hypercharge
Second Wave
+40% stats while active

His Super sends a weaker second volley behind the first, and both waves pierce enemies and obstacles.

Recommended builds

reviewed 19 Jul 2026
Sniper laneRecommended build

Open maps with a ten-tile sightline he can hold and reload behind.

Star PowerSlip 'n Snipea three-second reload is the longest on the roster, so anything he can do while it runs is time he was otherwise standing useless
GadgetBottomless Magsthe only real answer to an empty magazine that takes three seconds to refill
GearReload Speedhis reload is the single biggest constraint in his kit
GearDamageeach shot has to be worth the wait for the next one
HyperchargeSecond Wavea follow-up shot from a brawler who normally only gets one
Escape artistRecommended build

Cluttered maps where he will be found between shots and has to survive being found.

Star PowerMission: Swimpossible3,000 health at ten tiles with a three-second reload means his survival is about not being where the last shot came from
GadgetYou Only Brawl Twicea second chance for a marksman who cannot afford to trade twice
GearHealthhis pool is the smallest in the marksman bracket
GearSpeedrepositioning after every shot is the whole plan
Star holderRecommended build

Bounty, where a single ten-tile shot takes a star without ever entering a fight.

Star PowerSlip 'n Snipehe can hold a high star count and still be moving through the reload
GadgetBottomless Magsconverts a single opening into a full kill rather than a chip
GearDamageone landed shot is most of a squishy target
GearHealtha high-bounty Pierce is what the enemy is hunting
HyperchargeSecond Wavefinishes the target the first shot only wounded

Pierce by trophy range

Trophy range
53.4%1,563 matches · 789 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Pierce was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Performance by mode

6 modes
Bounty54.4%321 matches
Brawl Ball53.3%513 matches
Gem Grab53.2%101 matches
Knockout52.3%208 matches
Hot Zone51.7%161 matches
Heist50.2%107 matches

Best and worst maps

1 maps

Matchups and teammates

Playing Pierce

reviewed 19 Jul 2026

A ten-tile marksman with the longest reload in the game, so every shot is a decision rather than part of a rhythm.

Early game

Take one shot at whatever is worth three seconds and then move; firing at a full-health tank is the most expensive mistake available to him.

Positioning

Behind cover at the far end of a sightline, and somewhere different after every shot, because the three-second reload is exactly how long it takes someone to reach him.

Using your Super

The Super is a narrow, heavy shot, so line it up on a target that has already committed to a lane rather than firing it into a crowd and hoping.

Common mistakes

  • Firing at a target he cannot finish and standing empty for three seconds
  • Holding the same tile after a shot has told the enemy exactly where he is
  • Chipping at tanks instead of waiting for a squishy target worth the reload
  • Long open sightlines he can hold from behind cover
  • Bounty, where one landed shot takes a star without a fight
  • Against slow brawlers who cannot punish him during the reload

By mode

Bounty

One clean shot on their marksman is worth more than a minute of chip.

Knockout

A single opening shot forces a round to be played on his terms.

Pierce skins

3All skins

Balance history

Gadget - You Only Brawl Twice: Cooldown12s18s
Gadget - Bottomless Mags: Cooldown18s22s
Super damage16001400
Star Power - Mission Swimpossible slow30%25%
HP550500
Damage54
Super charges 10% slower to compensate for last shot
“Bottomless Mags” Gadget cooldown16s18s