EpicMarksmanVery FastNot ranked yet

Angelo

Win rate47.7%adjusted
Pick rate0.32%of all slots
Matches319
Small sample

Base statistics

Angelo at power level

Health4,650
Attack damage300
Attack range10 tilesVery Long
Reload0.1sVery Fast
Movement820Very Fast
Super damage750
Super range2.33 tilesVery Short

Attack and Super

Attack

Take Aim

Min. Damage200
Range10 tiles
Super charge3.5%per hit
Reload0.1s
10 tiles of reach
Super

Welcome To The Swamp

Damage per second500
Range2.33 tiles
Super charge12.5%per hit
2.33 tiles of reach

Abilities

Star Power
Empower

Standing inside their own swamp heals them steadily, which turns the zone into somewhere to hold.

Star Power
Flow

Angelo moves faster on water, which is why their maps of choice have it running through them.

Gadget
Stinging Flight
18s cooldown

Angelo flies briefly over walls and water, draining health from any enemy standing near the takeoff point.

Gadget
Master Fletcher
18s cooldown

The next arrow pierces both enemies and terrain, so a wall between them is no longer protection.

Hypercharge
In My Element
+35% stats while active

The swamp follows them instead of staying where it landed, so the healing zone travels with them.

Recommended builds

reviewed 19 Jul 2026
Charged bowRecommended build

Open maps where he can hold ten tiles and draw a full shot before anyone can reach him.

Star PowerFlowhis arrow does almost nothing undrawn, so drawing while walking is what keeps a 3,100-health marksman alive
GadgetMaster Fletchergives him a shot that does not need the full draw once something has closed
GearDamagea full draw is one large hit rather than a spread
GearShieldhe is stationary and committed while drawing
HyperchargeIn My Elementlets him fight from inside his own poison rather than beside it
Swamp controlRecommended build

Modes with a fixed point his poison can cover, where ground denial beats a single arrow.

Star PowerEmpowerhis Super is a poison field, and what happens to enemies standing in it is where his real damage comes from
GadgetStinging Flightgets him out of the range at which a ten-tile bow means nothing
GearHealthhis pool is the smallest of any ten-tile brawler
GearSuper Chargethe poison field is his only area tool

Angelo by trophy range

Trophy range
47.7%319 matches · 191 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Angelo was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Playing Angelo

reviewed 19 Jul 2026

A marksman who draws his bow to charge each shot, walks on water, and lays a poison field that damages anyone standing in it.

Early game

Draw while walking rather than standing; an undrawn arrow does almost nothing, and a stationary Angelo at 3,100 health is a free target.

Positioning

At maximum range with water or cover behind him, because the draw commits him for a moment and he has no way to undo that commitment.

Using your Super

The poison is ground denial rather than burst, so lay it on the objective or the choke, and remember it is also what makes his own shots worth taking.

Common mistakes

  • Firing undrawn arrows constantly, which does a fraction of his damage
  • Standing still to draw within reach of anything that dashes
  • Dropping the poison on a retreating enemy rather than on ground they must return to
  • Maps with water he can cross while nobody else can follow
  • Open lanes at ten tiles where a full draw is safe to hold
  • Modes with a fixed point his poison can sit on

By mode

Gem Grab

Poison on the mine forces the enemy carrier to collect while taking damage.

Solo Showdown

Water routes let him rotate around the map without meeting anyone.

Angelo skins

6All skins

Balance history

‣ Gadget cooldown increase: Master Fletcher14sec18sec
Super poison damage from arrows