Lumi
Base statistics
Lumi at power level
Attack and Super
Blast Beat
Abilities
Each explosion from her Super leaves fire behind, and the larger the blast the more its flames deal.
Enemies caught by her maces as they are recalled to her are slowed for a second.
Sets her grounded maces alight, so each of them burns anyone standing nearby for a few seconds.
Freezes the ground around her grounded maces, leaving slippery patches that are awkward to move across.
Adds another explosion to either side of the largest one, so the pattern covers a wider band.
Recommended builds
reviewed 19 Jul 2026Standoffs at eight tiles where she can keep the maces going without being interrupted.
Against assassins who will reach her, where staying alive matters more than the swing.
Lumi by trophy range
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Lumi was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
Performance by mode
2 modesBest and worst maps
2 mapsMatchups and teammates
Lumi beats
Struggles against
Playing Lumi
reviewed 19 Jul 2026A damage dealer whose maces do their work while she holds the swing, so her damage is a sustained stream rather than a burst.
Early game
Hold the lane and keep the maces out; her damage accumulates rather than landing at once, so short exchanges suit her far less than long ones.
Positioning
At the back of her band with cover beside her, because she is committed while swinging and has nothing that gets her out of a dive.
Using your Super
The explosions arrive in sequence, so aim them at ground the enemy is holding rather than at a single brawler who will have moved by the second one.
Common mistakes
- Trading in short bursts, which is the one shape her damage does not fit
- Swinging in the open where an assassin gets a free approach
- Spending the Super on a lone target when a choke was available
- Standoffs at eight tiles where she can keep the swing going uninterrupted
- Chokes, where the sustained damage covers a crossing rather than a target
- Against slow pushes that have to walk through her the whole way










