MythicDamage DealerNormalNot ranked yet

Lumi

Win rate54.4%adjusted
Pick rate0.84%of all slots
Matches840
Best modeHot Zone53.0%

Base statistics

Lumi at power level

Health5,250
Attack damage900
Attack range8 tilesLong
Movement720Normal
Super damage1,500
Super range7.33 tilesNormal

Attack and Super

Attack

Good Morning... Star

Damage while throwing maces600
Range8 tiles
Super charge10.35%per hit
8 tiles of reach
Super

Blast Beat

1st Explosion1,000
Range7.33 tiles
Projectiles3
Super charge20%per hit
7.33 tiles of reach

Abilities

Star Power
42% Burnt

Each explosion from her Super leaves fire behind, and the larger the blast the more its flames deal.

Star Power
Half-time

Enemies caught by her maces as they are recalled to her are slowed for a second.

Gadget
Hit the Lights
14s cooldown

Sets her grounded maces alight, so each of them burns anyone standing nearby for a few seconds.

Gadget
Grim and Frostbitten
23s cooldown

Freezes the ground around her grounded maces, leaving slippery patches that are awkward to move across.

Hypercharge
Drum Solo
+40% stats while active

Adds another explosion to either side of the largest one, so the pattern covers a wider band.

Recommended builds

reviewed 19 Jul 2026
Sustained swingRecommended build

Standoffs at eight tiles where she can keep the maces going without being interrupted.

Star Power42% Burnther damage arrives while she is holding the throw rather than as one hit, so anything added during that hold is added continuously
GadgetHit the Lightsa 14-second cooldown makes it a per-fight tool rather than something she saves all match
GearDamageher output is many small applications, not one number
GearReload Speedthe gap between swings is where she is harmless
HyperchargeDrum Soloturns a poke lane into a stretch of ground nobody crosses
Anti-diveRecommended build

Against assassins who will reach her, where staying alive matters more than the swing.

Star PowerHalf-timeshe has 3,500 health at eight tiles with no dash, so the option that buys her a moment is the one that keeps her in the lane
GadgetGrim and Frostbittena 23-second cooldown makes it a once-a-fight answer, held for whoever dives her
GearHealthher pool is average and her escape is nothing
GearShieldshe is stationary while the maces are out

Lumi by trophy range

Trophy range
54.4%840 matches · 383 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Lumi was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Performance by mode

2 modes
Hot Zone53.0%119 matches
Brawl Ball52.8%497 matches

Best and worst maps

2 maps

Matchups and teammates

Playing Lumi

reviewed 19 Jul 2026

A damage dealer whose maces do their work while she holds the swing, so her damage is a sustained stream rather than a burst.

Early game

Hold the lane and keep the maces out; her damage accumulates rather than landing at once, so short exchanges suit her far less than long ones.

Positioning

At the back of her band with cover beside her, because she is committed while swinging and has nothing that gets her out of a dive.

Using your Super

The explosions arrive in sequence, so aim them at ground the enemy is holding rather than at a single brawler who will have moved by the second one.

Common mistakes

  • Trading in short bursts, which is the one shape her damage does not fit
  • Swinging in the open where an assassin gets a free approach
  • Spending the Super on a lone target when a choke was available
  • Standoffs at eight tiles where she can keep the swing going uninterrupted
  • Chokes, where the sustained damage covers a crossing rather than a target
  • Against slow pushes that have to walk through her the whole way

By mode

Hot Zone

Continuous damage on a circle is what the mode rewards most.

Knockout

A held lane at eight tiles means the enemy has to cross on her terms.

Lumi skins

5All skins

Balance history

Gadget - Grim and Frostbitten: Size700600
Gadget - Grim and Frostbitten: Duration3.9s3s
Main Attack projectile speed32003500
Base Health31003500
HP5,8006,200
Health300400
damage over time effect from "Ice"
Gadget "Ice" cooldown22 seconds23 s
Level up Movement speed85
Star Power - Half-time - Slow duration2s1s
Level up HP450300
Level up Damage6%2%