MythicDamage Dealer

Lumi build

A damage dealer whose maces do their work while she holds the swing, so her damage is a sustained stream rather than a burst.

Reviewed 19 Jul 2026

Loadouts

2
Sustained swingRecommended build

Standoffs at eight tiles where she can keep the maces going without being interrupted.

Star Power42% Burnther damage arrives while she is holding the throw rather than as one hit, so anything added during that hold is added continuously
GadgetHit the Lightsa 14-second cooldown makes it a per-fight tool rather than something she saves all match
GearDamageher output is many small applications, not one number
GearReload Speedthe gap between swings is where she is harmless
HyperchargeDrum Soloturns a poke lane into a stretch of ground nobody crosses
Anti-diveRecommended build

Against assassins who will reach her, where staying alive matters more than the swing.

Star PowerHalf-timeshe has 3,500 health at eight tiles with no dash, so the option that buys her a moment is the one that keeps her in the lane
GadgetGrim and Frostbittena 23-second cooldown makes it a once-a-fight answer, held for whoever dives her
GearHealthher pool is average and her escape is nothing
GearShieldshe is stationary while the maces are out

How to play it

At the back of her band with cover beside her, because she is committed while swinging and has nothing that gets her out of a dive.

The explosions arrive in sequence, so aim them at ground the enemy is holding rather than at a single brawler who will have moved by the second one.

Common mistakes

  • Trading in short bursts, which is the one shape her damage does not fit
  • Swinging in the open where an assassin gets a free approach
  • Spending the Super on a lone target when a choke was available

Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.