
EpicAssassin
Edgar build
An assassin with a two-tile punch that heals him, and a jump that charges by itself whether he has fought anyone or not.
Reviewed 19 Jul 2026
Loadouts
3Landing burstRecommended build
Any mode where he can find an isolated target and reach them with the jump.
Star PowerHard Landinghe lands on top of a target he then has to punch from two tiles, so damage on impact is damage he was going to have to earn
GadgetLet's Flyfinishes the target who started running the instant he touched down
Gear
Speedat 820 he is already the fastest chaser on the map Gear
Healthhis lifesteal scales with a fight he survives HyperchargeOutburstconverts a single jump into a fight he can win outnumbered
Sustain EdgarRecommended build
Against teams that will focus him the moment he lands rather than scatter.
Star PowerFisticuffsmore of his own damage returns as health, which is the only sustain a brawler with no disengage has
GadgetHardcorecovers the two seconds after landing, when all three of them are shooting at him
Gear
Shieldthe opening burst is the one that kills him Gear
Gadget Cooldowntwo protected engages a match instead of one Third partyRecommended build
Solo Showdown, where his Super fills on its own and he arrives at fights other people started.
Star PowerFisticuffshe heals off the weakened brawler he jumps on and walks into the next fight full
GadgetLet's Flycloses the ground between two fights before either side has reloaded
Gear
Speedreaching the fight first is the whole plan Gear
Healthhe is fighting people who have already been shot at HyperchargeOutburstturns a third party into a double kill
How to play it
Behind terrain within jump range of the enemy backline, waiting for their tank to be pulled out of position rather than jumping the tank itself.
The jump goes over walls, so land behind their line on the brawler with the smallest health pool, not in the middle of three of them where lifesteal cannot keep up.
Common mistakes
- Jumping the first enemy he sees rather than the one his team can also shoot
- Landing on a tank, where his punches heal him slower than the tank removes him
- Chasing a fleeing target past their team instead of taking the kill and leaving
Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.