
MythicSupport
Doug build
A 5,200-health support who swings at close range and can bring a fallen teammate back rather than heal one who is still alive.
Reviewed 19 Jul 2026
Loadouts
3Team medicRecommended build
Team modes where bringing a dead teammate back is worth more than any damage he could deal.
Star PowerFast Foodthe revive is the reason he is drafted, and a teammate who returns sooner returns to a fight that is still happening
GadgetExtra Mustardmore healing on the ally he is already standing next to
Gear
Super Chargethe revive is spent charge, so charge is lives Gear
Healthhe has to survive to be standing where the ally fell HyperchargeFree Toppingsturns one Super into support for the whole push rather than one body
Front-line DougRecommended build
Lineups where he is the closest thing to a tank and has to hold ground himself.
Star PowerSelf Servicea 5,200-health support who can top himself up is a frontliner rather than a follower
GadgetDouble Sausagecovers two teammates in the same push instead of choosing between them
Gear
Shieldhis 3.33-tile swing means he is always in range of theirs Gear
Speedhe has to be beside whoever is about to die Revive escortRecommended build
Brawl Ball, where a teammate returning instantly turns a lost scramble into an equaliser.
Star PowerFast Fooda carrier who dies at the net comes back before the counter-attack starts
GadgetExtra Mustardkeeps the carrier alive through the goal-mouth scramble
Gear
Super Chargehe wants a revive banked for every attack Gear
Healthhe stands in the net alongside the carrier HyperchargeFree Toppingssupports the whole attacking trio at once
How to play it
Close to whichever teammate is taking the most risk, because he has to be near them when they fall for the Super to mean anything.
The revive is worth more than any heal, so spend charge carefully and hold it for the teammate whose death would lose the objective.
Common mistakes
- Spending the charge on incidental healing and having nothing when the carry dies
- Playing at the back like a healer when his health pool belongs at the front
- Reviving into a fight that is already lost, which just repeats the death
Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.