EpicControllerNormalRank 12

Griff

Win rate51.6%adjusted
Pick rate2.83%of all slots
Matches2,826
Best modeHeist55.2%

Base statistics

Griff at power level

Health5,550
Attack damage420
Attack range8.33 tilesLong
Reload1.6sNormal
Movement720Normal
Super damage540
Super range9 tilesLong
Projectiles9

Attack and Super

Attack

Coin Toss

Damage per coin280
Range8.33 tiles
Projectiles9
Super charge7%per hit
Reload1.6s
8.33 tiles of reach
Super

Cashback

Damage per banknote at min. range360
Range9 tiles
Projectiles5
Super charge15.84%per hit
9 tiles of reach

Abilities

Star Power
Keep the Change

His spray is wider and adds a fourth row of coins, so more of the volley lands at close range.

Star Power
Business Resilience

He recovers a share of his missing health every two seconds, so the lower he is the faster he heals.

Gadget
Piggy Bank
20s cooldown

Throws a bank that explodes after a delay, destroying obstacles and knocking back anyone still standing near it.

Gadget
Coin Shower
15s cooldown

Rains coins over a chosen patch of ground, damaging every enemy inside it once a second.

Hypercharge
Tax Rebate
+30% stats while active

His Super passes through walls and enemies, then throws a second wave of notes on the way back to him.

Recommended builds

reviewed 19 Jul 2026
Mid-range shredderRecommended build

Maps where he can fight at four or five tiles, close enough for most of the cone to connect.

Star PowerBusiness Resiliencehis damage requires closing to where nine coins actually converge, and that is exactly where he gets shot
GadgetPiggy Banksustain for a brawler whose whole damage profile depends on standing too close
GearDamagenine coins a volley multiplies the bonus nine times
GearShieldhe trades inside the range where everything hits him back
HyperchargeTax Rebatea wider spread means the cone converts at range as well as up close
Spread chipRecommended build

Open maps where he cannot close and the cone lands two or three coins at a time.

Star PowerKeep the Changea cone that wide misses constantly, so anything recovered from the coins that fly past is real value
GadgetCoin Showercovers the directions his cone is not pointing when he has been flanked
GearHealthhe cannot escape anything at 720 movement speed
GearReload Speedhis 1.6-second reload is the ceiling on his chip
Safe shredderRecommended build

Heist, where the safe is wide enough that every coin in the cone connects.

Star PowerBusiness Resiliencehe has to stand next to the safe for all nine coins to land, which is the most dangerous tile on the map
GadgetPiggy Bankkeeps him alive for one more magazine than the defenders expect
GearDamagenine multiplied coins into a stationary target
GearReload Speedthe push is measured in magazines, not seconds
HyperchargeTax Rebateadds a full extra volley to the push

Griff by trophy range

Trophy range
51.6%2,826 matches · 1,745 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Griff was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Performance by mode

5 modes
Heist55.2%132 matches
Brawl Ball52.9%1,517 matches
Gem Grab51.4%338 matches
Hot Zone50.8%349 matches
Bounty50.2%109 matches

Best and worst maps

4 maps

Matchups and teammates

Playing Griff

reviewed 19 Jul 2026

A controller who sprays a cone of nine coins that converge up close, so his damage roughly triples as the range shortens.

Early game

Chip from the back only to build the Super; at maximum range two or three coins land and he is doing a fraction of what he is capable of.

Positioning

Just behind the tank at the range where the cone still converges, which is closer than most controllers should be and is the whole risk of playing him.

Using your Super

The banknotes are a wide burst that also rewards short range, so use them on someone already committed to walking at him rather than as a long-range opener.

Common mistakes

  • Spraying from maximum range and charging the enemy Super for them
  • Closing to point-blank against a brawler who out-damages him at that range anyway
  • Firing the Super at a lone target across the map where almost none of it connects
  • Heist, where a wide safe catches every coin in the cone
  • Against tanks, whose size means the spread cannot miss
  • Cluttered maps that let him fight at four or five tiles instead of eight

By mode

Brawl Ball

The cone covers the entire goal mouth from just outside it.

Heist

A full converged cone into the safe is one of the largest single magazines in the mode.

Griff skins

8All skins

Balance history

Gadget - Coin Shower: Damage200300
Gadget - Coin Shower: Cooldown20s15s
Gadget - Coin Shower - Duration5s6s
Gadget - Piggy Bank: Max explosion range12001000
Super damage660720
main attack damage260280
Super charge rate
Gadget - Piggy bank - damage13001400