Griff
Base statistics
Griff at power level
Attack and Super
Cashback
Abilities
His spray is wider and adds a fourth row of coins, so more of the volley lands at close range.
He recovers a share of his missing health every two seconds, so the lower he is the faster he heals.
Throws a bank that explodes after a delay, destroying obstacles and knocking back anyone still standing near it.
Rains coins over a chosen patch of ground, damaging every enemy inside it once a second.
His Super passes through walls and enemies, then throws a second wave of notes on the way back to him.
Recommended builds
reviewed 19 Jul 2026Maps where he can fight at four or five tiles, close enough for most of the cone to connect.
Open maps where he cannot close and the cone lands two or three coins at a time.
Heist, where the safe is wide enough that every coin in the cone connects.
Griff by trophy range
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Griff was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
Performance by mode
5 modesBest and worst maps
4 mapsMatchups and teammates
Playing Griff
reviewed 19 Jul 2026A controller who sprays a cone of nine coins that converge up close, so his damage roughly triples as the range shortens.
Early game
Chip from the back only to build the Super; at maximum range two or three coins land and he is doing a fraction of what he is capable of.
Positioning
Just behind the tank at the range where the cone still converges, which is closer than most controllers should be and is the whole risk of playing him.
Using your Super
The banknotes are a wide burst that also rewards short range, so use them on someone already committed to walking at him rather than as a long-range opener.
Common mistakes
- Spraying from maximum range and charging the enemy Super for them
- Closing to point-blank against a brawler who out-damages him at that range anyway
- Firing the Super at a lone target across the map where almost none of it connects
- Heist, where a wide safe catches every coin in the cone
- Against tanks, whose size means the spread cannot miss
- Cluttered maps that let him fight at four or five tiles instead of eight
By mode
The cone covers the entire goal mouth from just outside it.
A full converged cone into the safe is one of the largest single magazines in the mode.














