EpicMarksman

Piper build

A sniper whose damage increases with distance, so she is devastating at maximum range and nearly useless up close.

Reviewed 19 Jul 2026

Loadouts

3
Standard PiperRecommended build

The default on open maps where she can hold maximum range.

Star PowerSnappy Snipinga hit refunds reload, so landing shots keeps her firing
GadgetHomemade Recipepunishes whoever chased her when she jumps away
GearDamageher damage scales with distance and she is always at distance
GearShieldshe dies to almost any burst that reaches her
HyperchargeBoppin'a Super that both escapes and kills what followed
Bush PiperRecommended build

Bushy maps where she can sit in cover and open fights from invisibility.

Star PowerAmbusha bush shot from full range one-shots most of the roster
GadgetAuto Aimera guaranteed hit on someone who broke line of sight
GearVisionshe needs to see the bush she is sitting in
GearSpeedrepositioning between bushes is the whole playstyle
Bounty sniperRecommended build

Bounty, where the scoreboard rewards never taking a fight she can lose.

Star PowerSnappy Snipingsustained pressure down a lane without running dry
GadgetAuto Aimerconverts a chipped target into a star before they retreat
GearDamagethe difference between a kill and a survivor at full range
GearShielda high-bounty Piper dying undoes the whole lead
HyperchargeBoppin'the escape that keeps a seven-star Piper alive

How to play it

Play at the absolute back of the map with a wall corner beside you, because her damage falls off toward the enemy and her health does not.

Her Super is an escape that drops grenades where she launched from, so use it the moment someone commits to her rather than after they have already landed a hit.

Common mistakes

  • Shooting at close range where she does a fraction of her damage and reveals her position
  • Saving the Super until she is already low, by which point the escape does not save her
  • Standing in a bush on a map where the enemy has bush vision

Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.