The default on open maps where she can hold maximum range.
EpicMarksman
Best Piper build
A sniper whose damage increases with distance, so she is devastating at maximum range and nearly useless up close.
Reviewed 19 Jul 2026
Loadouts
3Standard PiperRecommended
Star Power
Snappy Snipinga hit refunds reload, so landing shots keeps her firing
Gadget
Homemade Recipepunishes whoever chased her when she jumps away
Gear
Damageher damage scales with distance and she is always at distance
Gear
Shieldshe dies to almost any burst that reaches her
Hypercharge
Boppin'a Super that both escapes and kills what followed
Bush PiperAlternate
Bushy maps where she can sit in cover and open fights from invisibility.
Star Power
Ambusha bush shot from full range one-shots most of the roster
Gadget
Auto Aimera guaranteed hit on someone who broke line of sight
Gear
Visionshe needs to see the bush she is sitting in
Gear
Speedrepositioning between bushes is the whole playstyle
Bounty sniperAlternate
Bounty, where the scoreboard rewards never taking a fight she can lose.
Star Power
Snappy Snipingsustained pressure down a lane without running dry
Gadget
Auto Aimerconverts a chipped target into a star before they retreat
Gear
Damagethe difference between a kill and a survivor at full range
Gear
Shielda high-bounty Piper dying undoes the whole lead
Hypercharge
Boppin'the escape that keeps a seven-star Piper alive
How to play it
Play at the absolute back of the map with a wall corner beside you, because her damage falls off toward the enemy and her health does not.
Her Super is an escape that drops grenades where she launched from, so use it the moment someone commits to her rather than after they have already landed a hit.
Common mistakes
- Shooting at close range where she does a fraction of her damage and reveals her position
- Saving the Super until she is already low, by which point the escape does not save her
- Standing in a bush on a map where the enemy has bush vision
Editor pick · reviewed for patch the current update. Recommendations, not win rates — the game never reports which loadout a player had equipped.

