Early game
Chip safely at nine tiles until the mecha is charged; a base-form Meg who trades early is a base-form Meg who dies before she has a shell.
When the mecha is destroyed Meg keeps a damage reduction shield for five seconds, covering the moment she is exposed.
The mecha heals for a share of the damage its own Super deals, and the healing stacks for each enemy caught.
Repairs the mecha steadily for five seconds. It can only be used while she is inside it.
Ejects Meg from the mecha and launches it forward as a projectile, then charges her Super quickly for a few seconds.
The mecha's Super reaches further, and building the mecha briefly slows the enemies standing nearby.
Team modes where she gets a full fight in the mecha rather than one exchange.
Against burst comps that will break the mecha in one window and hunt what falls out of it.
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Meg was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
A 2,400-health brawler who builds a 3,700-health mecha, fights in it until it breaks, then falls back out and starts again.
Chip safely at nine tiles until the mecha is charged; a base-form Meg who trades early is a base-form Meg who dies before she has a shell.
Far back in base form and at the front in the mecha, and she has to consciously switch between the two rather than playing one distance all match.
The mecha is not an escape and not a burst, it is a shift into a different brawler, so enter it before a fight starts rather than as an answer to losing one.