LegendaryMarksman

Pierce build

A ten-tile marksman with the longest reload in the game, so every shot is a decision rather than part of a rhythm.

Reviewed 19 Jul 2026

Loadouts

3
Sniper laneRecommended build

Open maps with a ten-tile sightline he can hold and reload behind.

Star PowerSlip 'n Snipea three-second reload is the longest on the roster, so anything he can do while it runs is time he was otherwise standing useless
GadgetBottomless Magsthe only real answer to an empty magazine that takes three seconds to refill
GearReload Speedhis reload is the single biggest constraint in his kit
GearDamageeach shot has to be worth the wait for the next one
HyperchargeSecond Wavea follow-up shot from a brawler who normally only gets one
Escape artistRecommended build

Cluttered maps where he will be found between shots and has to survive being found.

Star PowerMission: Swimpossible3,000 health at ten tiles with a three-second reload means his survival is about not being where the last shot came from
GadgetYou Only Brawl Twicea second chance for a marksman who cannot afford to trade twice
GearHealthhis pool is the smallest in the marksman bracket
GearSpeedrepositioning after every shot is the whole plan
Star holderRecommended build

Bounty, where a single ten-tile shot takes a star without ever entering a fight.

Star PowerSlip 'n Snipehe can hold a high star count and still be moving through the reload
GadgetBottomless Magsconverts a single opening into a full kill rather than a chip
GearDamageone landed shot is most of a squishy target
GearHealtha high-bounty Pierce is what the enemy is hunting
HyperchargeSecond Wavefinishes the target the first shot only wounded

How to play it

Behind cover at the far end of a sightline, and somewhere different after every shot, because the three-second reload is exactly how long it takes someone to reach him.

The Super is a narrow, heavy shot, so line it up on a target that has already committed to a lane rather than firing it into a crowd and hoping.

Common mistakes

  • Firing at a target he cannot finish and standing empty for three seconds
  • Holding the same tile after a shot has told the enemy exactly where he is
  • Chipping at tanks instead of waiting for a squishy target worth the reload

Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.