EpicMarksman
Nani build
A marksman whose three orbs converge into one huge hit at range, and whose Super is a drone she flies manually.
Reviewed 19 Jul 2026
Loadouts
2Peep sniperRecommended build
Open maps where she can launch Peep from her own half and still reach their backline.
Star PowerAutofocusPeep gains damage over distance, so a launch from her own half hits far harder than one from the frontline
GadgetWarpin' Timereturns her to where she was standing, which is the only escape a 2,500-health marksman owns
Gear
Damageher three orbs converge at range, so a landed volley is one huge number
Gear
Shieldshe is stationary and helpless while flying Peep
HyperchargeBig Peepa wider blast forgives the aim on a projectile she is steering manually
Protected pilotRecommended build
Against dive comps that will punish her the second she starts steering the Super.
Star PowerTempered Steelshe cannot move or shoot while flying Peep, and the reduction is what makes flying it survivable
GadgetReturn to Senderreflects the opening burst an assassin has to commit before she has fired back
Gear
Healthher pool is the smallest of any marksman on the roster
Gear
Gadget Cooldowntwo reflects a fight instead of one
How to play it
Behind the whole team with a wall at her back, because flying Peep leaves her body standing motionless and unable to defend itself.
Peep gains force over distance, so launch it from as far back as it will reach and steer it into someone who is already occupied rather than someone watching for it.
Common mistakes
- Firing at short range where the three orbs have not converged yet
- Flying Peep in the open with an enemy assassin unaccounted for
- Steering Peep at a full-health tank when the same trip could have removed their marksman
Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.

