MythicDamage DealerFastNot ranked yet

Najia

Win rate50.9%adjusted
Pick rate0.44%of all slots
Matches440
Best modeBounty55.2%
Small sample

Base statistics

Najia at power level

Health5,100
Attack damage450
Attack range6 tilesNormal
Reload0.8sVery Fast
Movement770Fast
Super damage1,800
Super range5.33 tilesShort

Attack and Super

Attack

Ssssnake Delivery

Jar Damage300
Range6 tiles
Super charge8.5%per hit
Reload0.8s
6 tiles of reach
Super

Danger Noodles

Snake Health1,200
Range5.33 tiles
Projectiles3
Super charge1.56%per hit
5.33 tiles of reach

Abilities

Star Power
Poisonous Protector

An enemy defeated while poisoned leaves a snake behind, so a kill adds to her board presence.

Star Power
Venomous

Her poison deals more damage the more health the target still has, so it bites hardest on a full bar.

Gadget
Poison Puddles
17s cooldown

For two seconds, every enemy she has poisoned trails poison behind them wherever they walk.

Gadget
Najia Jar
20s cooldown

Najia hides in a vase, untouchable but unable to act; breaking it knocks nearby enemies back.

Hypercharge
Twin Snakes
+35% stats while active

The Super spawns six snakes instead of the usual set, and each leaves a trail of poison behind it.

Recommended builds

reviewed 19 Jul 2026
Snake handlerRecommended build

Modes with a fixed objective the snakes can hold while she works from six tiles.

Star PowerPoisonous Protectorthe snakes are three 1,200-health bodies she gets for free, and keeping them on the map is keeping her damage on it
GadgetPoison Puddleslingering ground damage from a brawler whose jars only reach six tiles
GearSuper Chargewithout snakes she is a short-range jar thrower
GearDamagean 0.8-second reload applies the bonus constantly
HyperchargeTwin Snakesmore bodies than the enemy can clear before they arrive
Poison chipRecommended build

Maps where the snakes are shot down on the walk in and the damage-over-time carries her.

Star PowerVenomousher jar is only 300 on a very fast reload, so damage that accumulates suits her far better than any single hit
GadgetNajia Jara 20-second cooldown makes it the tool she keeps for the objective fight
GearHealthsix tiles is close enough for most brawlers to reach her
GearReload Speedher damage is volume, not weight

Najia by trophy range

Trophy range
50.9%440 matches · 289 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Najia was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Performance by mode

2 modes
Bounty55.2%139 matches
Knockout51.2%107 matches

Playing Najia

reviewed 19 Jul 2026

A damage dealer with a fast, weak jar at six tiles whose real output is three durable snakes she sends out to fight for her.

Early game

Throw jars constantly to build the Super; her individual jar is only 300 and the snakes are where the damage actually comes from.

Positioning

Behind the snakes rather than beside them, since her own reach is six tiles and she has nothing to fall back on once someone is inside it.

Using your Super

The snakes are placed pressure, so send them at the objective or at a brawler pinned in a fight rather than at someone with a clear line away from them.

Common mistakes

  • Sending the snakes into an area attack that removes all three at once
  • Trading jars at six tiles against brawlers who out-range her by three
  • Treating the jar as her damage when it is really her Super charge
  • Modes with a fixed objective the snakes can pressure on their own
  • Against teams with no area attack to clear three bodies quickly
  • Cluttered maps where the snakes reach their target instead of being shot on the way

By mode

Gem Grab

Snakes on the mine contest it even while she is walking back from a death.

Heist

They walk at the safe on their own and keep damaging it through her reload.

Balance history

Hypercharge - Health of snakes20001500
Super charge from Super8050
Snake base HP1,6001,200
Super charge rate from 80 to 85.
Hypercharge charge rate from 30 to 40.
secondary projectile speed from 2800 to 3100.
primary projectile range from 16 to 18.
secondary projectile range from 18 to 20.
minimum poison damage from 170 to 350.
Main Attack - Second hit damage800600
Main Attack - First hit damage400300