MythicControllerNormalNot ranked yet

Otis

Win rate55.3%adjusted
Pick rate1.01%of all slots
Matches1,006
Best modeKnockout 5v562.2%

Base statistics

Otis at power level

Health5,400
Attack damage750
Attack range9 tilesLong
Reload1.5sNormal
Movement720Normal
Super damage510
Super range9 tilesLong
Projectiles3

Attack and Super

Attack

Inky Art

Damage per paint blob500
Range9 tiles
Projectiles3
Super charge7.75%per hit
Reload1.5s
9 tiles of reach
Super

Silent Seabed

Damage per second340
Range9 tiles
Super charge7.65%per hit
9 tiles of reach

Abilities

Star Power
Stencil Glue

The silence his Super applies lasts a third longer, keeping the target from attacking for a full four seconds.

Star Power
Ink Refills

He fires four ink drops per attack instead of three, which raises both his damage and his Super charge.

Gadget
Dormant Star
11s cooldown

If the next starfish misses it stays on the ground, hidden, until an enemy walks close enough to trigger it.

Gadget
Phat Splatter
17s cooldown

His next shot becomes one large ink ball that leaves a puddle, damaging enemies who stand in it.

Hypercharge
Silent Stunner
+50% stats while active

The next Super briefly stuns on impact as well as silencing, so the target cannot walk out either.

Recommended builds

reviewed 19 Jul 2026
SilencerRecommended build

Against a marksman or a support whose Super decides the fight if it ever comes out.

Star PowerStencil Gluea longer silence is more seconds where their best brawler cannot fire back at all
GadgetPhat Splatterwider blobs make a three-projectile volley land on someone who is moving
GearDamagethree blobs a volley multiplies the bonus three times
GearSuper Chargethe silence is the reason he is picked
HyperchargeSilent Stunnera silence that also stops them walking out of it
Lane pokeRecommended build

Maps where he never gets a clean silence and has to win the nine-tile trade instead.

Star PowerInk Refillshis three blobs at nine tiles are what he actually does all match, and volume decides that trade
GadgetDormant Starreaches a target sitting behind cover his straight blobs cannot get to
GearHealthhe has no dash and 3,600 to work with
GearReload Speedhis 1.5-second reload caps his chip
Goal silencerRecommended build

Brawl Ball, where a silenced carrier cannot shoot the ball at all.

Star PowerStencil Gluethe carrier has to hold the ball for the whole silence rather than shoot it away
GadgetPhat Splattercovers the goal mouth so the carrier cannot walk around the paint
GearSuper Chargehe wants a silence for every attack on his goal
GearShieldhe defends from inside his own half
HyperchargeSilent Stunnerstops the carrier and the escort in the same cast

Otis by trophy range

Trophy range
55.3%1,006 matches · 462 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Otis was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Performance by mode

3 modes
Knockout 5v562.2%101 matches
Brawl Ball59.2%476 matches
Gem Grab48.5%135 matches

Best and worst maps

2 maps

Matchups and teammates

Playing Otis

reviewed 19 Jul 2026

A controller who fires three paint blobs at nine tiles and whose Super silences enemies so they cannot attack at all.

Early game

Poke the lane to build the Super rather than looking for kills; the silence is worth far more than the chip he gives up to charge it.

Positioning

At the back of his lane with a wall to step behind, since 3,600 health and no mobility means his blobs are the only thing keeping anyone away.

Using your Super

Silence the brawler whose Super is about to come out, not the one who is lowest, because it takes away an ability rather than dealing damage.

Common mistakes

  • Silencing a tank whose damage barely matters instead of their marksman
  • Firing all three blobs at maximum range where they spread past a single target
  • Holding the Super for a kill when it should be cancelling a push
  • Against a marksman or support whose Super decides the fight
  • Brawl Ball, where a silenced carrier cannot shoot the ball
  • Chokes, where three blobs cover the width of the crossing

By mode

Brawl Ball

A silence on the carrier in front of the net is a cleared attack every time.

Gem Grab

Silencing the carrier stops them escaping with a lead they had already won.

Otis skins

6All skins

Balance history

HP32003400
Gadget - Phat splatter - damage11001150
main attack damage440460