MythicSupport

Max build

The fastest brawler in the game, whose Super gives her whole team a speed boost, so she enables everyone else more than she kills.

Reviewed 19 Jul 2026

Loadouts

3
Standard MaxRecommended build

The default: the fastest brawler in the game, used to enable everyone else.

Star PowerRun n' Gunshe is moving while reloading almost constantly
GadgetPhase Shiftera teleport out of any engage that went wrong
GearSpeedher speed is both her damage mitigation and her utility
GearShieldshe has low health for how far forward she plays
HyperchargeUnlimited Energya speed boost that makes a whole team untouchable
Super engineRecommended build

When the team needs the speed aura on cooldown rather than her personal damage.

Star PowerSuper Chargedthe Super comes back even when she is not landing shots
GadgetSneaky Sneakersa personal speed burst independent of the Super
GearSuper Chargestacks with the star power into near-constant uptime
GearHealthlets her stay in range to keep charging
Ball enablerRecommended build

Brawl Ball, where her aura turns any carrier into an uncatchable one.

Star PowerRun n' Gunshe keeps pace with the carrier without stopping to shoot
GadgetPhase Shifterteleports her past the defence to receive a pass
GearSpeedshe is either carrying or escorting, and both are footraces
GearShieldshe carries the ball into traffic
HyperchargeUnlimited Energya boosted carrier simply outruns the whole defence

How to play it

Play forward but never stationary — she is squishy, and the moment she stands still to shoot she loses the only defence she has.

Boost when the team is about to commit or needs to disengage together, not on herself alone; a solo speed boost wastes most of the Super.

Common mistakes

  • Using the Super for personal escape when three teammates were about to push
  • Standing still to land the full burst and dying to something she could have outrun
  • Playing her as a damage dealer rather than as the tempo brawler she is

Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.