The default: the fastest brawler in the game, used to enable everyone else.
MythicSupport
Best Max build
The fastest brawler in the game, whose Super gives her whole team a speed boost, so she enables everyone else more than she kills.
Reviewed 19 Jul 2026
Loadouts
3Standard MaxRecommended
Star Power
Run n' Gunshe is moving while reloading almost constantly
Gadget
Phase Shiftera teleport out of any engage that went wrong
Gear
Speedher speed is both her damage mitigation and her utility
Gear
Shieldshe has low health for how far forward she plays
Hypercharge
Unlimited Energya speed boost that makes a whole team untouchable
Super engineAlternate
When the team needs the speed aura on cooldown rather than her personal damage.
Star Power
Super Chargedthe Super comes back even when she is not landing shots
Gadget
Sneaky Sneakersa personal speed burst independent of the Super
Gear
Super Chargestacks with the star power into near-constant uptime
Gear
Healthlets her stay in range to keep charging
Ball enablerAlternate
Brawl Ball, where her aura turns any carrier into an uncatchable one.
Star Power
Run n' Gunshe keeps pace with the carrier without stopping to shoot
Gadget
Phase Shifterteleports her past the defence to receive a pass
Gear
Speedshe is either carrying or escorting, and both are footraces
Gear
Shieldshe carries the ball into traffic
Hypercharge
Unlimited Energya boosted carrier simply outruns the whole defence
How to play it
Play forward but never stationary — she is squishy, and the moment she stands still to shoot she loses the only defence she has.
Boost when the team is about to commit or needs to disengage together, not on herself alone; a solo speed boost wastes most of the Super.
Common mistakes
- Using the Super for personal escape when three teammates were about to push
- Standing still to land the full burst and dying to something she could have outrun
- Playing her as a damage dealer rather than as the tempo brawler she is
Editor pick · reviewed for patch the current update. Recommendations, not win rates — the game never reports which loadout a player had equipped.

