The default on any map with a long lane she can stand still in.
EpicMarksman
Best Mandy build
A sniper who fires a normal short shot on the move, and a long piercing beam if she stands still long enough to focus.
Reviewed 19 Jul 2026
Loadouts
3Focused beamRecommended
Star Power
In My Sightsextends the focused range, which is her entire threat
Gadget
Caramelizethe slow keeps a diver in the beam she is already firing
Gear
Damagethe focused beam pierces and hits everything in the lane
Gear
Shieldshe has to stand still to focus, which makes her a target
Hypercharge
Sugar for All!a beam that covers the whole map lane at once
Mobile MandyAlternate
Cluttered maps where she never gets to stand still long enough to focus.
Star Power
Hard Candyrewards her for the unfocused shots she is actually taking
Gadget
Cookie Crumbsarea damage that does not need a clean lane
Gear
Reload Speedunfocused Mandy is about volume, not one big shot
Gear
Healthshe is playing closer than she wants to be
Bounty lane holderAlternate
Bounty, where a focused beam simply denies an entire lane to the other team.
Star Power
In My Sightsshe can threaten from her own half without moving
Gadget
Caramelizeslows anyone who tried to cross her lane
Gear
Damagethe difference between a chipped enemy and a star
Gear
Shielda high-bounty Mandy standing still is a target
Hypercharge
Sugar for All!punishes a whole team crossing at once
How to play it
Stand at the back of a straight lane with a wall beside you — she has to stop moving to focus, so the tile she picks has to be a safe one.
Her Super is a long beam that pierces walls, so fire it down a lane at a group rather than at a single dodging target.
Common mistakes
- Walking constantly, which means she never focuses and does a fraction of her damage
- Focusing in the open where an assassin punishes her for standing still
- Firing the Super at one moving enemy instead of down a lane their team must cross
Editor pick · reviewed for patch the current update. Recommendations, not win rates — the game never reports which loadout a player had equipped.

