EpicMarksman

Maisie build

A marksman with one heavy rocket at nearly nine tiles and a Super that shoves everything around her away and stuns it.

Reviewed 19 Jul 2026

Loadouts

2
Distance keeperRecommended build

Open maps where she can hold 8.67 tiles and never let anything reach her.

Star PowerPinpoint Precisionher rocket is one 1,500 hit rather than a spread, so the shots she takes at range are the only ones that matter
GadgetDisengage!restores the gap the moment something has crossed into her half of the lane
GearDamageher damage arrives in one number, so the bonus is felt in full
GearShield4,000 health is only enough if she takes one hit, not three
HyperchargeAftermathpunishes the group that walked into the space she pushed them out of
Close defenceRecommended build

Cluttered maps where assassins reach her and the knockback is doing the real work.

Star PowerTremorsher Super pushes people off her, and slowing them afterwards is what stops them walking straight back in
GadgetFinish Them!converts a knocked-back enemy into a kill instead of a reset
GearHealthshe is fighting at a range she did not choose
GearSpeedthe knockback only helps if she uses the space it made

How to play it

At the back of a straight lane with an escape route, because her rocket is one slow projectile and a miss leaves her defenceless for a second and a half.

The shove is a reset button, not an opener: keep it for the assassin who has already reached her rather than firing it into a lane at full-health enemies.

Common mistakes

  • Spending the Super as damage when it was the only answer to a dive
  • Firing the rocket at where a target stands rather than where they are walking
  • Holding ground after the shove instead of using the space it bought

Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.