Ultra LegendaryAssassin

Kaze build

An assassin with two very short gadget cooldowns and a Super that leaves a burning field rather than dealing damage on impact.

Reviewed 19 Jul 2026

Loadouts

2
Field pressureRecommended build

Modes with ground worth denying, where the lingering damage from her Super does the work.

Star PowerAdvanced Techniquesher Super leaves a field that keeps burning at its outer edge, so the option that improves what she does inside it improves her damage
GadgetHensojutsua six-second cooldown makes it part of her rotation rather than an emergency button
GearGadget Cooldownboth her gadgets already recharge in six seconds, which is where the gear pays most
GearSpeedshe has to pick her fight and arrive at it
HyperchargeAncient Energya field the enemy has to give up the objective to avoid
DuellistRecommended build

Showdown and any lineup where she picks one fight at a time rather than holding ground.

Star PowerGratuity Includedan assassin who commits to one engage at a time wants the option that pays her back for winning it
GadgetGracious Hostthe other half of a six-second rotation, available again before the fight is over
GearHealthshe has to survive the engage she chose
GearDamagea duel is decided by who runs out first

How to play it

On the flank rather than in the lane, because she chooses her engagements and her Super wants ground the enemy has already committed to.

The field burns hardest at its outer edge, so place it around a target rather than under one, and treat it as a wall they have to cross rather than a hit.

Common mistakes

  • Hoarding six-second gadgets as though they were once-a-fight tools
  • Dropping the field on someone already leaving it
  • Fighting long standoffs instead of picking single engagements

Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.