Kaze build
An assassin with two very short gadget cooldowns and a Super that leaves a burning field rather than dealing damage on impact.
Reviewed 19 Jul 2026
Loadouts
2Modes with ground worth denying, where the lingering damage from her Super does the work.
Showdown and any lineup where she picks one fight at a time rather than holding ground.
How to play it
On the flank rather than in the lane, because she chooses her engagements and her Super wants ground the enemy has already committed to.
The field burns hardest at its outer edge, so place it around a target rather than under one, and treat it as a wall they have to cross rather than a hit.
Common mistakes
- Hoarding six-second gadgets as though they were once-a-fight tools
- Dropping the field on someone already leaving it
- Fighting long standoffs instead of picking single engagements
Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.

