Maps where he can hold a choke from behind cover and detonate at a fixed distance.
EpicArtillery
Best Grom build
An artillery brawler whose shot flies to a fixed distance and detonates in a cross, hitting through cover but never in front of him.
Reviewed 19 Jul 2026
Loadouts
2Cross controlRecommended
Star Power
X-Factorhis blast lands as a cross at a set distance, so a wider explosion turns a near miss into a hit
Gadget
Watchtowerhe throws past his own line of sight, and vision is what makes the fixed distance usable
Gear
Damagethe cross overlaps in the centre, so it lands twice on a close target
Gear
Super Chargethe big bomb is his only answer to a grouped push
Hypercharge
Grom Bomb Goes Boom!covers the whole choke rather than the middle of it
Close quartersAlternate
Cluttered maps where brawlers get inside the distance his blast detonates at.
Star Power
Foot Patrolhis attack explodes at a fixed range, which leaves a dead zone right in front of him
Gadget
Radiocheckgives him something to do in the seconds after a 2-second reload has been wasted
Gear
Healthhe is a 3,000-health thrower with no escape tool
Gear
Shieldsurvives the first hit from whatever got inside the arc
How to play it
Behind the frontline and behind a wall, since the blast forms at a set distance and anything standing closer than that is safe from him entirely.
The big bomb covers far more ground than the standard cross, so spend it on a push crossing a choke rather than on a lone brawler who can simply walk out of it.
Common mistakes
- Fighting anything that has closed inside the arming distance, where he has no attack at all
- Throwing at a fleeing target when the cross would have covered the ground behind them
- Standing on the frontline as a 3,000-health brawler with no escape tool
Editor pick · reviewed for patch the current update. Recommendations, not win rates — the game never reports which loadout a player had equipped.

