EpicArtillery

Grom build

An artillery brawler whose shot flies to a fixed distance and detonates in a cross, hitting through cover but never in front of him.

Reviewed 19 Jul 2026

Loadouts

2
Cross controlRecommended build

Maps where he can hold a choke from behind cover and detonate at a fixed distance.

Star PowerX-Factorhis blast lands as a cross at a set distance, so a wider explosion turns a near miss into a hit
GadgetWatchtowerhe throws past his own line of sight, and vision is what makes the fixed distance usable
GearDamagethe cross overlaps in the centre, so it lands twice on a close target
GearSuper Chargethe big bomb is his only answer to a grouped push
HyperchargeGrom Bomb Goes Boom!covers the whole choke rather than the middle of it
Close quartersRecommended build

Cluttered maps where brawlers get inside the distance his blast detonates at.

Star PowerFoot Patrolhis attack explodes at a fixed range, which leaves a dead zone right in front of him
GadgetRadiocheckgives him something to do in the seconds after a 2-second reload has been wasted
GearHealthhe is a 3,000-health thrower with no escape tool
GearShieldsurvives the first hit from whatever got inside the arc

How to play it

Behind the frontline and behind a wall, since the blast forms at a set distance and anything standing closer than that is safe from him entirely.

The big bomb covers far more ground than the standard cross, so spend it on a push crossing a choke rather than on a lone brawler who can simply walk out of it.

Common mistakes

  • Fighting anything that has closed inside the arming distance, where he has no attack at all
  • Throwing at a fleeing target when the cross would have covered the ground behind them
  • Standing on the frontline as a 3,000-health brawler with no escape tool

Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.