EpicMarksman

Angelo build

A marksman who draws his bow to charge each shot, walks on water, and lays a poison field that damages anyone standing in it.

Reviewed 19 Jul 2026

Loadouts

2
Charged bowRecommended build

Open maps where he can hold ten tiles and draw a full shot before anyone can reach him.

Star PowerFlowhis arrow does almost nothing undrawn, so drawing while walking is what keeps a 3,100-health marksman alive
GadgetMaster Fletchergives him a shot that does not need the full draw once something has closed
GearDamagea full draw is one large hit rather than a spread
GearShieldhe is stationary and committed while drawing
HyperchargeIn My Elementlets him fight from inside his own poison rather than beside it
Swamp controlRecommended build

Modes with a fixed point his poison can cover, where ground denial beats a single arrow.

Star PowerEmpowerhis Super is a poison field, and what happens to enemies standing in it is where his real damage comes from
GadgetStinging Flightgets him out of the range at which a ten-tile bow means nothing
GearHealthhis pool is the smallest of any ten-tile brawler
GearSuper Chargethe poison field is his only area tool

How to play it

At maximum range with water or cover behind him, because the draw commits him for a moment and he has no way to undo that commitment.

The poison is ground denial rather than burst, so lay it on the objective or the choke, and remember it is also what makes his own shots worth taking.

Common mistakes

  • Firing undrawn arrows constantly, which does a fraction of his damage
  • Standing still to draw within reach of anything that dashes
  • Dropping the poison on a retreating enemy rather than on ground they must return to

Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.