Sprout
Base statistics
Sprout at power level
Attack and Super
Hedge
Abilities
Every few seconds the next seed bomb explodes in a wider radius, signalled by a charge bar.
It takes reduced damage while inside a bush, and keeps the shield for a few seconds after stepping out.
Consumes a bush next to Sprout to restore a large share of its health, so cover doubles as a healing item.
Destroys its current hedge and returns the Super fully charged, letting it move a wall rather than wait for one.
The hedge damages enemies who touch it, so the wall contests the ground as well as blocking it.
Recommended builds
reviewed 19 Jul 2026Modes with one fixed lane into the objective that a wall can simply close.
Bushy maps where a five-tile thrower can hide rather than out-range anyone.
Gem Grab, where a hedge across the mine turns a gem lead into a stall the enemy cannot break.
Sprout by trophy range
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Sprout was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
Performance by mode
1 modesPlaying Sprout
reviewed 19 Jul 2026A thrower whose bomb bounces off walls and whose Super is a temporary wall he can drop anywhere within range.
Early game
Learn which walls his bomb rebounds off on this map, then chip from behind them; his five-tile throw is short enough that geometry matters more than aim.
Positioning
Deep behind cover, since five tiles of throw range means anything with a normal attack out-ranges him the moment he has line of sight.
Using your Super
The hedge is a road closure, not damage: put it across the route the enemy must take, and remember it also cuts off his own team if placed carelessly.
Common mistakes
- Walling his own teammates out of the fight they were about to win
- Throwing directly at a target instead of at the wall that would rebound into them
- Sitting on a charged Super waiting for a kill instead of closing a lane with it
- Modes with a single lane into the objective that a wall can simply close
- Walled maps where the bounce reaches targets that think they are covered
- Gem Grab, where a hedge across the mine converts a lead into a stall
By mode
A hedge over the mine stops the enemy collecting for its whole duration.
A wall in front of the goal turns a certain equaliser into a reset.













