MythicArtillery

Sprout build

A thrower whose bomb bounces off walls and whose Super is a temporary wall he can drop anywhere within range.

Reviewed 19 Jul 2026

Loadouts

3
Hedge controlRecommended build

Modes with one fixed lane into the objective that a wall can simply close.

Star PowerOvergrowthhis bomb grows as it travels, and long lobs over cover are the only shots he should be taking
GadgetTransplantmoves the hedge after the enemy has already committed to walking around it
GearSuper Chargethe hedge is why he is picked, and he wants one for every push
GearDamagehis bomb is a single 1,100 hit, not a spread
HyperchargeThornsmakes the wall itself a threat rather than a delay
Bush camperRecommended build

Bushy maps where a five-tile thrower can hide rather than out-range anyone.

Star PowerPhotosynthesisthe shield only exists in a bush, which is where a five-tile attack range forces him anyway
GadgetGarden Mulchereats the wall blocking his own lob, and his bomb bounces rather than arcs cleanly
GearHealthhis effective range leaves him inside marksman fire
GearVisionhe has to know the bush is occupied before he steps in
Mine blockerRecommended build

Gem Grab, where a hedge across the mine turns a gem lead into a stall the enemy cannot break.

Star PowerOvergrowthhe is lobbing from behind his own wall, which is the maximum distance every time
GadgetTransplantreseals the mine the moment they find a way round the first hedge
GearSuper Chargethe stall only works if the hedge is never down
GearShieldhe is the target once the wall goes up
HyperchargeThornspunishes the brawler who breaks the hedge down

How to play it

Deep behind cover, since five tiles of throw range means anything with a normal attack out-ranges him the moment he has line of sight.

The hedge is a road closure, not damage: put it across the route the enemy must take, and remember it also cuts off his own team if placed carelessly.

Common mistakes

  • Walling his own teammates out of the fight they were about to win
  • Throwing directly at a target instead of at the wall that would rebound into them
  • Sitting on a charged Super waiting for a kill instead of closing a lane with it

Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.