Spike — Brawl Stars

LegendaryDamage DealerNormalRank 89
Win rate44.1%adjusted
Pick rate0.82%of all slots
Matches30,783
Best modeDeathmatch51.2%
+4.6 pts over the last 7 days

Base statistics

Spike at power level

Health6,000
Attack damage1,080
Attack range7.67 tilesLong
Reload2sSlow
Movement750Normal
Super damage800
Super range7.67 tilesLong
Projectiles6

Attack and Super

Power 1 · base values
Attack

Needle Grenade

Damage per spike540
Range7.67 tiles
Projectiles6
Super charge12.975%per hit
Reload2s
7.67 tiles of reach
Super

Stick Around!

Damage per second400
Range7.67 tiles
Super charge12.5%per hit
7.67 tiles of reach

Abilities

Star Power
Fertilize

Spike heals for most of the damage his Super deals, so a Super landed on a group restores the better part of a health bar.

Star Power
Curveball

The needles from his grenade travel in a curve rather than straight outward, widening the area a single cactus covers.

Gadget
Popping Pincushion
17s cooldown

Fires a row of needles in the aimed direction, giving Spike a directed burst instead of the scatter his cactus normally makes.

Gadget
Life Plant
20s cooldown

Throws down a cactus that blocks shots and heals every nearby ally when it is destroyed. Planting a new one pops the old.

Hypercharge
Blooming Season
+30% stats while active

Enlarges the slowing patch his Super leaves, which makes it much harder to walk clear before the spikes finish ticking.

Recommended builds

reviewed 19 Jul 2026
Area denialRecommended build

The default: control modes where his Super sits on the objective.

Star PowerCurveballwidens his spike spread into genuine area coverage
GadgetPopping Pincushionhis answer to anyone who reached melee range
GearDamagehis individual spikes are small and stack up
GearSticky Spikesthe slow makes his own Super almost impossible to walk out of
HyperchargeBlooming Seasona Super that covers an entire objective at once
Sustain SpikeRecommended build

When you are the only source of healing and need to hold ground alone.

Star PowerFertilizelets him stand inside his own Super and stay topped up
GadgetLife Planta wall and a heal in one, exactly what a squishy needs
GearHealthhe has one of the smallest health pools in the game
GearShieldbuys him one extra shot he would otherwise die to
Mine lockdownRecommended build

Gem Grab, where his Super on the mine simply ends the contest for it.

Star PowerCurveballcovers the whole mine clearing rather than one lane of it
GadgetLife Plantblocks the approach to the mine and heals the carrier
GearSticky Spikesanyone stepping onto the mine is slowed inside the Super
GearShieldhe will be focused the moment his Super lands
HyperchargeBlooming Seasondenies the mine outright for the length of a countdown

Full Spike build guide

Spike by trophy range

Trophy range
44.1%30,783 matches · 18,970 players

All modes · Every trophy range · 1 Sep – 19 Oct

Trophy ranges use the player’s Spike trophies at match time.

Performance by mode

14 modes
Deathmatch51.2%431 matches
Brawl Hockey49.4%1,458 matches
Brawl Ball47.1%9,714 matches
Basket Brawl46.9%846 matches
Gem Grab46.1%2,775 matches
Bounty45.2%1,695 matches
Brawl Arena44.6%711 matches
Hot Zone44.4%2,679 matches
Gem Grab 5v542.7%167 matches
Knockout42.7%4,509 matches
Heist41.5%922 matches
Brawl Ball 5v539.3%3,784 matches
Deathmatch 5v533.4%442 matches
Knockout 5v530.0%623 matches

Best and worst maps

77 maps

Worst

Matchups and teammates

How to counter Spike →

Playing Spike

reviewed 19 Jul 2026

A very fragile controller whose cactus shots split into spikes and whose Super creates a slowing field on the objective.

Early game

Poke at max range to charge the Super; with three thousand health he cannot afford a single exchange before it is online.

Positioning

Play behind the frontline and shoot over it — his cactus only splits on impact, so he wants distance and a target that cannot close.

Using your Super

Drop the field on the objective rather than on a person, because its value is denying ground for its full duration, not the initial damage.

Common mistakes

  • Standing at the front where any assassin removes him in one engage
  • Placing the Super on a fleeing enemy instead of on the ground they have to come back to
  • Firing at single moving targets where the split spikes mostly miss
  • Control modes where his Super sits on a fixed point and denies it
  • Against grouped teams, since the split spikes hit everyone in the blast
  • Chokes, where enemies cannot spread out to avoid the spike spread

By mode

Gem Grab

His Super on the mine ends the contest for a whole countdown.

Hot Zone

The slowing field makes a circle almost impossible to contest.

Spike skins

12All skins →

Balance history

Main Attack damage490540
Super charge rate10690
Star Power - Fertilize: Healing50%75%
“Life Plant” Gadget cooldown18s20s
Main attack - Damage540490
Cooldown for both Gadgets15 seconds14 s
health24002600
Basic attack - Damage560540
Gadget - Popping pincushion - Damage11201080
Gear - Sticky Spikes - Slow%5030

Spike's emotes

6 emotes

Spike FAQ

Is Spike good in Brawl Stars right now?

Spike ranks #89 in Brawlest's live tier list, with a 44.1% adjusted win rate across 30,783 matches of recent battles.

What is the best Spike build?

The loadout Brawlest recommends for Spike is Curveball, Popping Pincushion, Damage, Sticky Spikes and Blooming Season.

What game modes is Spike best in?

Spike performs best in Deathmatch and Brawl Hockey — a 51.2% win rate in Deathmatch.

Which brawlers counter Spike?

Spike tends to struggle against Cosmo, Amber and Shade. The matchups section above has the full counter breakdown.