The default: control modes where his Super sits on the objective.
LegendaryDamage Dealer
Best Spike build
A very fragile controller whose cactus shots split into spikes and whose Super creates a slowing field on the objective.
Reviewed 19 Jul 2026
Loadouts
3Area denialRecommended
Star Power
Curveballwidens his spike spread into genuine area coverage
Gadget
Popping Pincushionhis answer to anyone who reached melee range
Gear
Damagehis individual spikes are small and stack up
Gear
Sticky Spikesthe slow makes his own Super almost impossible to walk out of
Hypercharge
Blooming Seasona Super that covers an entire objective at once
Sustain SpikeAlternate
When you are the only source of healing and need to hold ground alone.
Star Power
Fertilizelets him stand inside his own Super and stay topped up
Gadget
Life Planta wall and a heal in one, exactly what a squishy needs
Gear
Healthhe has one of the smallest health pools in the game
Gear
Shieldbuys him one extra shot he would otherwise die to
Mine lockdownAlternate
Gem Grab, where his Super on the mine simply ends the contest for it.
Star Power
Curveballcovers the whole mine clearing rather than one lane of it
Gadget
Life Plantblocks the approach to the mine and heals the carrier
Gear
Sticky Spikesanyone stepping onto the mine is slowed inside the Super
Gear
Shieldhe will be focused the moment his Super lands
Hypercharge
Blooming Seasondenies the mine outright for the length of a countdown
How to play it
Play behind the frontline and shoot over it — his cactus only splits on impact, so he wants distance and a target that cannot close.
Drop the field on the objective rather than on a person, because its value is denying ground for its full duration, not the initial damage.
Common mistakes
- Standing at the front where any assassin removes him in one engage
- Placing the Super on a fleeing enemy instead of on the ground they have to come back to
- Firing at single moving targets where the split spikes mostly miss
Editor pick · reviewed for patch the current update. Recommendations, not win rates — the game never reports which loadout a player had equipped.

