MythicController

Lou build

A controller who chills enemies with snow cones until they freeze outright, and whose Super is a slippery rink on the ground.

Reviewed 19 Jul 2026

Loadouts

3
Freeze controlRecommended build

Modes with a fixed point his Super can cover, where a frozen contester is a free objective.

Star PowerSupercoolhis cones build a chill meter, and filling it faster is the difference between a slow and a full freeze
GadgetIce Blocka few seconds of nothing landing on him while the rink does the work
GearDamagethree cones a volley at nine tiles means the bonus lands three times
GearSuper Chargethe rink is the reason he is on the team
HyperchargeSlushie Storma rink nobody can cross rather than one they can run through
Poke LouRecommended build

Open maps where he holds nine tiles and never gets a clean rink placement.

Star PowerHypothermiaa chilled enemy reloads slower, which compounds every cone that has already landed
GadgetCryo Syrupputs chill on the tile they have to cross without him closing a single step
GearHealthhis 3,500 evaporates to any assassin that reaches him
GearReload Speedchill uptime is a function of volume, not accuracy
Mine freezeRecommended build

Gem Grab, where freezing the mine for a countdown decides the whole gem race.

Star PowerSupercoola faster freeze on the carrier ends the contest before their team arrives
GadgetIce Blocklets him survive standing on the mine while the rink finishes charging
GearSuper Chargethe rink has to be up for every mine fight
GearShieldhe is contesting a point everyone is shooting at
HyperchargeSlushie Stormcovers the mine and the approach to it in one placement

How to play it

Behind his frontline at eight or nine tiles, because his three cones travel fast but he has no escape and 3,500 health.

The rink freezes anyone who crosses it, so lay it on the ground the enemy must take rather than under the brawler already standing next to his team.

Common mistakes

  • Spreading chill across three enemies instead of finishing the build-up on one
  • Dropping the rink under a target already at low health rather than across the approach
  • Trading at close range where three fast cones do not make up for the health he lacks

Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.