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Larry & Lawrie

Win rate49.7%adjusted
Pick rate0.18%of all slots
Matches182
Small sample

Base statistics

Larry & Lawrie at power level

Health4,500
Attack damage1,050
Attack range7.33 tilesNormal
Reload2.2sVery Slow
Movement770Fast
Super damage4,950
Super range5 tilesShort

Attack and Super

Attack

Ticket Dispenser

Damage per explosion700
Range7.33 tiles
Super charge12.6%per hit
Reload2.2s
7.33 tiles of reach
Super

Call For Backup

Lawrie Health3,300
Range5 tiles
Super charge3.6%per hit
5 tiles of reach

Abilities

Star Power
Protocol: Protect

While Lawrie is close by, a share of the damage aimed at Larry is redirected onto Lawrie instead.

Star Power
Protocol: Assist

While Lawrie is close by, every hit he lands reloads part of Larry's ammo.

Gadget
Order: Swap
12s cooldown

Larry and Lawrie trade weapons with each other, and Lawrie refills his ammo as part of the swap.

Gadget
Order: Fall Back
17s cooldown

The pair dash toward each other and switch positions, healing both for a quarter of their maximum health.

Hypercharge
The Three-Bot Problem
+39% stats while active

A second, stronger Lawrie is deployed alongside the first, with more health and more damage than usual.

Recommended builds

reviewed 19 Jul 2026
Two bodiesRecommended build

Modes with a fixed point Lawrie can be stationed on while Larry throws from behind.

Star PowerProtocol: AssistLawrie is a 3,300-health second attacker, so anything that makes his shots count doubles what the pair contributes
GadgetOrder: Swaptrading places with Lawrie is the only escape a 3,000-health thrower has
GearSuper Chargea Larry without Lawrie is half the brawler
GearDamagehis explosion is one number rather than a spread
HyperchargeThe Three-Bot Problema third body holds ground the pair could only contest
Defensive pairRecommended build

Against dive comps that will find Larry the moment Lawrie walks away from him.

Star PowerProtocol: ProtectLarry is the fragile half of the pair, and cover from the durable one is what lets him keep throwing
GadgetOrder: Fall Backrecalls Lawrie to guard the thrower rather than dying alone in their half
GearHealththe throwing half has the smaller pool by far
GearShieldhis 2.2-second reload leaves long defenceless gaps

Larry & Lawrie by trophy range

Trophy range
49.7%182 matches · 112 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Larry & Lawrie was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Playing Larry & Lawrie

reviewed 19 Jul 2026

An artillery brawler who lobs explosives from behind cover and calls in a durable second unit that fights independently.

Early game

Throw at the choke to charge the Super, then place Lawrie on the objective rather than beside himself; the pair only works when they cover two things.

Positioning

Behind cover at his 7.33-tile throw range with Lawrie between him and the enemy, because the thrower has 3,000 health and a 2.2-second reload.

Using your Super

Lawrie is stationed, not thrown: put him where the enemy has to pass and where his own team can support him, not on top of a brawler he will chase into their half.

Common mistakes

  • Standing next to Lawrie, which lets one area attack punish both of them
  • Calling Lawrie in during a lost fight rather than before the push starts
  • Throwing at a moving target when the explosion covers a choke they must cross
  • Modes with a fixed point Lawrie can be stationed on and defended from
  • Against pushes that have to walk past two separate damage sources
  • Maps with a wall that lets the thrower work while the summon holds the front

By mode

Hot Zone

Lawrie holds a circle on his own while the thrower covers the approach.

Heist

The summon walks at the safe and keeps damaging it while Larry reloads.

Larry & Lawrie skins

6All skins

Balance history

Super damage150200
Super - Lawrie HP30003300
HP550450
Lawrie -
main attack damage840700
throwing range2422
Lawrie - shotgun damage300150
Gadget - Order: Fall back - heal3325%
Unload speed150300
the number of Basic attacks needed to charge Super58
Base HP34003000
Star Power - Protocol: Protect - transferred damage100%30%