EpicArtillery

Larry & Lawrie build

An artillery brawler who lobs explosives from behind cover and calls in a durable second unit that fights independently.

Reviewed 19 Jul 2026

Loadouts

2
Two bodiesRecommended build

Modes with a fixed point Lawrie can be stationed on while Larry throws from behind.

Star PowerProtocol: AssistLawrie is a 3,300-health second attacker, so anything that makes his shots count doubles what the pair contributes
GadgetOrder: Swaptrading places with Lawrie is the only escape a 3,000-health thrower has
GearSuper Chargea Larry without Lawrie is half the brawler
GearDamagehis explosion is one number rather than a spread
HyperchargeThe Three-Bot Problema third body holds ground the pair could only contest
Defensive pairRecommended build

Against dive comps that will find Larry the moment Lawrie walks away from him.

Star PowerProtocol: ProtectLarry is the fragile half of the pair, and cover from the durable one is what lets him keep throwing
GadgetOrder: Fall Backrecalls Lawrie to guard the thrower rather than dying alone in their half
GearHealththe throwing half has the smaller pool by far
GearShieldhis 2.2-second reload leaves long defenceless gaps

How to play it

Behind cover at his 7.33-tile throw range with Lawrie between him and the enemy, because the thrower has 3,000 health and a 2.2-second reload.

Lawrie is stationed, not thrown: put him where the enemy has to pass and where his own team can support him, not on top of a brawler he will chase into their half.

Common mistakes

  • Standing next to Lawrie, which lets one area attack punish both of them
  • Calling Lawrie in during a lost fight rather than before the push starts
  • Throwing at a moving target when the explosion covers a choke they must cross

Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.