Crow
Base statistics
Crow at power level
Attack and Super
Swoop
Abilities
Poisoned enemies deal less damage while the poison is on them, which blunts whatever brawler he has just dived.
Both his daggers and his Super hit harder against any target already at or below half health.
Cashes in every outstanding poison tick at once and converts the total into a shield worth more than the damage dealt.
Throws a single kunai that damages, poisons and slows the first enemy it hits for a couple of seconds.
His Super throws daggers on takeoff as well as on landing, so the escape does damage at both ends.
Recommended builds
reviewed 19 Jul 2026The default: chip with daggers, dive when the poison has done the work.
Against a healer core, where cutting their sustain matters more than his own burst.
Solo Showdown, where poking everyone and finishing the survivor is the whole plan.
Crow by trophy range
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Crow was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
Performance by mode
6 modesBest and worst maps
3 mapsMatchups and teammates
Playing Crow
reviewed 19 Jul 2026A fragile assassin who poisons everything he hits and whose Super is a leap in and out rather than a commitment.
Early game
Throw daggers at anything within range to keep poison ticking; the chip damage is free and it charges the Super without him committing.
Positioning
Hover at the edge of his dagger range, close enough to poison and far enough that his twenty-eight hundred health is never tested.
Using your Super
His Super is a round trip: use it to jump in on a poisoned target and immediately jump back out, not as a one-way engage.
Common mistakes
- Jumping onto a full-health target instead of waiting for the poison to soften them
- Treating him as a frontline assassin when he is one of the squishiest brawlers in the game
- Spending the Super to escape a fight he should never have entered
- Against healer cores, where his poison cuts their sustain
- Showdown, where poking every player and finishing the weakest is a whole strategy
- Against tanks, since his poison does not care how much health they have
By mode
Poison every player you pass and take only the finishing fight.
Poison forces enemies to retreat, which is a free star without a real fight.

















