Open maps where you can hold a straight line and never be approached.
RareDamage Dealer
Best Colt build
A high-damage-per-second marksman who fires a straight line of six bullets and misses badly if he is not tracking.
Reviewed 19 Jul 2026
Loadouts
3Lane controlRecommended
Star Power
Magnum Specialthe extra range is the whole reason to pick him
Gadget
Speedloaderturns a whiffed magazine into an instant second chance
Gear
Damagehis damage is per-bullet, so it compounds hard
Gear
Reload Speedhe is only dangerous with ammo in the tank
Hypercharge
Dual Wieldingdoubles his output during a hold
Mobile ColtAlternate
Maps with walls where you will be dashed on and need to reposition rather than out-range.
Star Power
Slick Bootslets him walk out of an assassin engage
Gadget
Silver Bulletone guaranteed burst on whoever closed the gap
Gear
Speedstacks with Slick Boots into genuine kiting
Gear
Shieldsurvives the opening hit of a dive
Safe crackerAlternate
Heist, where he is one of the fastest safe-damage brawlers in the game.
Star Power
Magnum Speciallets him start hitting the safe from outside their range
Gadget
Speedloaderan extra full magazine into the safe per window
Gear
Damageevery bullet counts against a health bar that never heals
Gear
Reload Speedsafe damage is purely a function of bullets fired
Hypercharge
Dual Wieldingthe single biggest burst window on the safe
How to play it
Stand at the mouth of a corridor, not inside it — his bullets are a line, so he wants targets moving across it, not toward him.
The Super is a wall-breaker first and damage second; spending it to open a firing lane pays for the whole match, spending it on a moving tank rarely lands.
Common mistakes
- Shooting where the enemy is instead of where they are walking, since his bullets travel slowly enough to dodge
- Emptying the magazine at max range and being caught with no ammo when someone closes
- Breaking walls near his own team and handing an assassin a clean route in
Editor pick · reviewed for patch the current update. Recommendations, not win rates — the game never reports which loadout a player had equipped.

