RareDamage Dealer

Colt build

A high-damage-per-second marksman who fires a straight line of six bullets and misses badly if he is not tracking.

Reviewed 19 Jul 2026

Loadouts

3
Lane controlRecommended build

Open maps where you can hold a straight line and never be approached.

Star PowerMagnum Specialthe extra range is the whole reason to pick him
GadgetSpeedloaderturns a whiffed magazine into an instant second chance
GearDamagehis damage is per-bullet, so it compounds hard
GearReload Speedhe is only dangerous with ammo in the tank
HyperchargeDual Wieldingdoubles his output during a hold
Mobile ColtRecommended build

Maps with walls where you will be dashed on and need to reposition rather than out-range.

Star PowerSlick Bootslets him walk out of an assassin engage
GadgetSilver Bulletone guaranteed burst on whoever closed the gap
GearSpeedstacks with Slick Boots into genuine kiting
GearShieldsurvives the opening hit of a dive
Safe crackerRecommended build

Heist, where he is one of the fastest safe-damage brawlers in the game.

Star PowerMagnum Speciallets him start hitting the safe from outside their range
GadgetSpeedloaderan extra full magazine into the safe per window
GearDamageevery bullet counts against a health bar that never heals
GearReload Speedsafe damage is purely a function of bullets fired
HyperchargeDual Wieldingthe single biggest burst window on the safe

How to play it

Stand at the mouth of a corridor, not inside it — his bullets are a line, so he wants targets moving across it, not toward him.

The Super is a wall-breaker first and damage second; spending it to open a firing lane pays for the whole match, spending it on a moving tank rarely lands.

Common mistakes

  • Shooting where the enemy is instead of where they are walking, since his bullets travel slowly enough to dodge
  • Emptying the magazine at max range and being caught with no ammo when someone closes
  • Breaking walls near his own team and handing an assassin a clean route in

Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.