LegendaryDamage Dealer

Chester build

A damage dealer whose attack builds through a sequence of bells and whose Super cycles at random between four different effects.

Reviewed 19 Jul 2026

Loadouts

2
Informed gamblerRecommended build

Any mode where knowing which Super is coming lets him set up rather than react.

Star PowerSneak Peekhis Super rotates at random, and seeing the next one turns a coin flip into a plan
GadgetCandy Beanssustain for a 3,800-health brawler holding eight tiles with no escape tool
GearDamagehis bells arrive in sequence, so the bonus applies to each one
GearReload Speeda 1.9-second reload is the longest gap in his kit
HyperchargeCrunchy, Chewy, Gooeystacks another effect on top of whichever Super came up
Fast bellsRecommended build

Close maps where he fires the opening bell far more often than he completes a sequence.

Star PowerSingle Bell 'O' Maniathe single opening bell is the shot he actually fires most, and this is the one that improves it
GadgetSpicy Dicetakes the waiting out of the rotation and hands him a Super at the moment he needs one
GearHealthhe trades at close range where the bells all connect
GearSuper Chargemore rolls of the dice means more chances at the good one

How to play it

At the back of the mid-range band, since he has 3,800 health, no escape, and a 1.9-second reload that leaves him empty at the wrong moment.

Spend the Super as soon as its current effect fits the situation, rather than holding a bad roll: the rotation only advances when he uses it.

Common mistakes

  • Sitting on a Super he does not like while the enemy takes the objective
  • Waiting for the full bell sequence in a fight that will be over first
  • Playing forward as though the random burst were reliable

Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.