MythicDamage DealerFastNot ranked yet

Mina

Win rate54.5%adjusted
Pick rate0.88%of all slots
Matches880
Best modeKnockout56.6%

Base statistics

Mina at power level

Health5,400
Attack damage1,200
Attack range8 tilesLong
Reload1.4sNormal
Movement770Fast
Super damage1,500
Super range7 tilesNormal

Attack and Super

Attack

Capoeira Combo

Sandal Damage800
Range8 tiles
Super charge14.4%per hit
Reload1.4s
8 tiles of reach
Super

Furacão 3000

Damage1,000
Range7 tiles
Projectiles1
Super charge25%per hit
7 tiles of reach

Abilities

Star Power
Zum Zum Zum

The third hit in her combo heals her for half of what it deals, rewarding finishing the sequence.

Star Power
Blown Away

Her Super roots the enemies it catches; they can still attack, but they cannot move away from it.

Gadget
Windmill
22s cooldown

Raises a circular wall of wind that absorbs enemy projectiles for a second, blocking a whole volley.

Gadget
Capo-What?
22s cooldown

If her next Super connects it recharges immediately, so a landed hit buys her another one.

Hypercharge
Triplecane
+30% stats while active

Three hurricanes go out in a cone instead of one, and they bounce off walls.

Recommended builds

reviewed 19 Jul 2026
Wide arcRecommended build

Cluttered maps where her 65-degree arc catches targets a straight line would miss.

Star PowerZum Zum Zumher attack sweeps a wide arc rather than firing a line, so the option built around continuing the motion fits how she actually fights
GadgetWindmilla 22-second cooldown makes it a once-a-push tool, spent on the objective fight
GearDamageher sandal is a single 800 hit at eight tiles
GearReload Speeda 1.4-second reload sets the pace of the arc
HyperchargeTriplecanea whirlwind wide enough that the whole choke is inside it
DisplacementRecommended build

Modes where moving people off a point is worth more than damaging them on it.

Star PowerBlown Awayher Super is a wide whirlwind that shifts people, and this is what turns displacement into a kill
GadgetCapo-What?the answer for whatever has stepped inside her eight-tile band
GearHealthshe holds ground rather than retreating from it
GearSpeedthe space she creates is only useful if she uses it

Mina by trophy range

Trophy range
54.5%880 matches · 445 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Mina was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Performance by mode

2 modes
Knockout56.6%142 matches
Brawl Ball49.5%411 matches

Best and worst maps

2 maps

Matchups and teammates

Playing Mina

reviewed 19 Jul 2026

A damage dealer whose attack sweeps a wide arc rather than firing a line, backed by a whirlwind Super that shifts whoever it catches.

Early game

Sweep the choke rather than aiming at individuals; the arc rewards covering ground and her damage comes from what happens to be in it.

Positioning

At the edge of eight tiles where the arc still reaches, close enough to cover the crossing and far enough to walk backwards if it goes wrong.

Using your Super

The whirlwind moves people, so use it to break a formation or to clear a point rather than as damage on a brawler who is already low.

Common mistakes

  • Aiming the arc as though it were a straight line at a single target
  • Firing the whirlwind at one enemy when it was built to move three
  • Standing in the open at a range where the arc has spread too far to matter
  • Cluttered maps where the arc catches targets a straight shot would miss
  • Chokes, where the whirlwind covers the entire crossing
  • Against grouped teams, since both her attack and her Super are area effects

By mode

Hot Zone

Clearing the circle with the whirlwind is worth more than any kill in the mode.

Brawl Ball

A whirlwind in the goal mouth scatters the defence before the shot.

Mina skins

5All skins

Balance history

Main Attack 3 damage20001800
Gadget - Windmill: Duration1.5s1s
Windmill duration2s1.5s
Gadgets Cooldowns18sec20sec
Super charge rate57
3rd Attack Damage44004000