Mina
Base statistics
Mina at power level
Attack and Super
Furacão 3000
Abilities
The third hit in her combo heals her for half of what it deals, rewarding finishing the sequence.
Her Super roots the enemies it catches; they can still attack, but they cannot move away from it.
Raises a circular wall of wind that absorbs enemy projectiles for a second, blocking a whole volley.
If her next Super connects it recharges immediately, so a landed hit buys her another one.
Three hurricanes go out in a cone instead of one, and they bounce off walls.
Recommended builds
reviewed 19 Jul 2026Cluttered maps where her 65-degree arc catches targets a straight line would miss.
Modes where moving people off a point is worth more than damaging them on it.
Mina by trophy range
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Mina was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
Performance by mode
2 modesBest and worst maps
2 mapsMatchups and teammates
Best alongside
Playing Mina
reviewed 19 Jul 2026A damage dealer whose attack sweeps a wide arc rather than firing a line, backed by a whirlwind Super that shifts whoever it catches.
Early game
Sweep the choke rather than aiming at individuals; the arc rewards covering ground and her damage comes from what happens to be in it.
Positioning
At the edge of eight tiles where the arc still reaches, close enough to cover the crossing and far enough to walk backwards if it goes wrong.
Using your Super
The whirlwind moves people, so use it to break a formation or to clear a point rather than as damage on a brawler who is already low.
Common mistakes
- Aiming the arc as though it were a straight line at a single target
- Firing the whirlwind at one enemy when it was built to move three
- Standing in the open at a range where the arc has spread too far to matter
- Cluttered maps where the arc catches targets a straight shot would miss
- Chokes, where the whirlwind covers the entire crossing
- Against grouped teams, since both her attack and her Super are area effects
By mode
Clearing the circle with the whirlwind is worth more than any kill in the mode.
A whirlwind in the goal mouth scatters the defence before the shot.











