MythicController

Charlie build

A controller whose yo-yo hits on the way out and on the way back, and whose Super wraps one enemy in a cocoon they cannot act from.

Reviewed 19 Jul 2026

Loadouts

2
Cocoon controlRecommended build

Team modes where removing one brawler for a few seconds decides the fight.

Star PowerDigestivea cocooned brawler is already out of the fight, so damage on top of the lockout turns a delay into a kill
GadgetSpiderskeeps pressure on the cocoon while her yo-yo is still travelling back
GearSuper Chargethe cocoon is her whole contribution to a fight
GearDamageher yo-yo hits on the way out and on the way back
HyperchargePestilenceconverts a single lockout into pressure on their whole team
Slow laneRecommended build

Maps where she holds a lane and never gets a safe cocoon on anyone worth it.

Star PowerSlimyher yo-yo passes through a target twice, so a slow attached to it is applied on both passes
GadgetPersonal Spacebuys distance for a 3,700-health controller with no dash of any kind
GearHealthshe is fragile for a brawler expected to hold ground
GearShieldthe yo-yo takes time to return and she is exposed until it does

How to play it

At the back of a nine-tile lane, since she has no dash and the yo-yo leaves her without an attack while it is travelling home.

Cocoon the brawler whose absence loses them the fight, and cast it as the fight begins rather than as a finisher on someone already dying.

Common mistakes

  • Cocooning a low-health enemy her team was about to kill anyway
  • Firing the yo-yo at a target that will have moved before it returns
  • Playing forward with no escape and a slow projectile that leaves her empty-handed

Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.