MythicController
Charlie build
A controller whose yo-yo hits on the way out and on the way back, and whose Super wraps one enemy in a cocoon they cannot act from.
Reviewed 19 Jul 2026
Loadouts
2Cocoon controlRecommended build
Team modes where removing one brawler for a few seconds decides the fight.
Star PowerDigestivea cocooned brawler is already out of the fight, so damage on top of the lockout turns a delay into a kill
GadgetSpiderskeeps pressure on the cocoon while her yo-yo is still travelling back
Gear
Super Chargethe cocoon is her whole contribution to a fight
Gear
Damageher yo-yo hits on the way out and on the way back
HyperchargePestilenceconverts a single lockout into pressure on their whole team
Slow laneRecommended build
Maps where she holds a lane and never gets a safe cocoon on anyone worth it.
Star PowerSlimyher yo-yo passes through a target twice, so a slow attached to it is applied on both passes
GadgetPersonal Spacebuys distance for a 3,700-health controller with no dash of any kind
Gear
Healthshe is fragile for a brawler expected to hold ground
Gear
Shieldthe yo-yo takes time to return and she is exposed until it does
How to play it
At the back of a nine-tile lane, since she has no dash and the yo-yo leaves her without an attack while it is travelling home.
Cocoon the brawler whose absence loses them the fight, and cast it as the fight begins rather than as a finisher on someone already dying.
Common mistakes
- Cocooning a low-health enemy her team was about to kill anyway
- Firing the yo-yo at a target that will have moved before it returns
- Playing forward with no escape and a slow projectile that leaves her empty-handed
Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.

