Early game
Shell from the cannon and do not launch; the small form is where she is fragile, and a launch with no follow-up leaves her stranded in their half.
The cannon launches her considerably further, which widens the area she can threaten from one position.
Her cannon-form shot shatters on impact into smaller projectiles that damage enemies standing near the target.
Raises movement and reload speed for five seconds, enough to reposition the cannon or press an advantage after landing.
Dashes forward a couple of tiles, knocking back and damaging whatever she runs into on the way.
Her launch stuns enemies at both takeoff and landing, and scatters teeth in every direction when she comes down.
Open maps where she can sit in the cannon at nine tiles and rarely has to launch.
Modes where she wants to be the one starting the fight rather than shelling it from a distance.
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Bonnie was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
Two brawlers in one: a slow long-range cannon, and a fast fragile form she is thrown into when she fires herself out of it.
Shell from the cannon and do not launch; the small form is where she is fragile, and a launch with no follow-up leaves her stranded in their half.
In the cannon at the back of the lane, and in the small form as close to her own team as possible while the cannon rebuilds.
The launch is a commitment, not a repositioning tool: fire it into a group her team is about to fight, because she cannot reverse it once she is in the air.
The landing knocks the carrier and their escort off the ball at once.
A cannon shell across an open lane opens the round without any risk.