EpicAssassinNormalRank 13

Stu

Win rate50.0%adjusted
Pick rate1.21%of all slots
Matches1,205
Best modeHot Zone54.0%

Base statistics

Stu at power level

Health5,250
Attack damage810
Attack range7.67 tilesLong
Reload1.5sNormal
Movement720Normal
Super damage300
Super range2.33 tilesVery Short
Projectiles2

Attack and Super

Attack

Razzle Dazzle

Damage per firework540
Range7.67 tiles
Projectiles2
Super charge108%per hit
Reload1.5s
7.67 tiles of reach
Super

Nitro Boost

Damage per second200
Range2.33 tiles
Super charge5%per hit
2.33 tiles of reach

Abilities

Star Power
Zero Drag

His dash travels considerably further, which changes both his escape distance and his approach.

Star Power
Gaso-Heal

Every dash restores a slice of his health, so chaining Supers is also chaining heals.

Gadget
Speed Zone
20s cooldown

Drops a booster that speeds up Stu and his allies while they stand inside its radius.

Gadget
Breakthrough
16s cooldown

His next dash smashes through walls, and each broken tile throws out debris that damages enemies nearby.

Hypercharge
Infinitro
+3% stats while active

For the duration he dashes without limit, so movement stops costing him Super charge entirely.

Recommended builds

reviewed 19 Jul 2026
Sustain StuRecommended build

The default: dash constantly and heal off every one of them.

Star PowerGaso-Healevery dash becomes a heal, which is what keeps him in fights
GadgetSpeed Zonelets his whole team follow the pressure he creates
GearSpeedhis damage comes from being in the right place after a dash
GearGadget Cooldownmore speed zones across a match
HyperchargeInfinitrochained dashes that heal through an entire fight
Long dashRecommended build

Larger maps where reach matters more than sustain.

Star PowerZero Dragthe longer dash turns an escape into a full rotation
GadgetBreakthroughdashes through walls that would otherwise trap him
GearShieldwithout Gaso-Heal he has no sustain at all
GearHealthhe plays at the front and needs a buffer
Ball dasherRecommended build

Brawl Ball, where two dashes cover a whole half with the ball.

Star PowerGaso-Healhe heals while carrying, which he cannot do by shooting
GadgetBreakthroughdashes the ball straight through the wall in front of the net
GearSpeeda carrier who cannot shoot has to outrun the defence
GearShieldhe takes the whole defence focus while carrying
HyperchargeInfinitroa chain of dashes straight into the net

Stu by trophy range

Trophy range
50.0%1,205 matches · 701 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Stu was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Performance by mode

3 modes
Hot Zone54.0%124 matches
Gem Grab53.0%119 matches
Brawl Ball51.0%753 matches

Best and worst maps

2 maps

Matchups and teammates

Playing Stu

reviewed 19 Jul 2026

An assassin who charges a dash off every hit, so his mobility is tied directly to his accuracy.

Early game

Land shots on anything to keep the dash charged; a Stu with no dash available is a low-health brawler with two shots of ammo.

Positioning

Fight at the edge of his range where his shots still connect, since every connected shot is another dash and every miss is a step toward being caught.

Using your Super

Dash to reposition mid-fight rather than only to escape — the dash leaves a fire trail, so dashing through the enemy is damage as well as movement.

Common mistakes

  • Dashing in without a second dash charged, which strands him inside their team
  • Missing shots and losing the dash uptime his entire kit depends on
  • Treating the dash purely as an escape rather than as his main damage delivery
  • Against slow brawlers he can dash around indefinitely
  • Brawl Ball, where two dashes cover half the pitch with the ball
  • Maps with walls he can dash through or around to break line of sight

By mode

Brawl Ball

He dashes the ball through walls that defenders are relying on.

Knockout

His mobility lets him disengage from a lost round-opening trade.

Stu skins

10All skins

Balance history

HP6,8007,000
Star Power 2 healing544560
With the Hypercharge
Health600700
Damage5%7%
Level up Damage4%5%
Level up HP450550
‣ Hypercharge charge rate32
health29003200