Stu
Base statistics
Stu at power level
Attack and Super
Nitro Boost
Abilities
His dash travels considerably further, which changes both his escape distance and his approach.
Every dash restores a slice of his health, so chaining Supers is also chaining heals.
Drops a booster that speeds up Stu and his allies while they stand inside its radius.
His next dash smashes through walls, and each broken tile throws out debris that damages enemies nearby.
For the duration he dashes without limit, so movement stops costing him Super charge entirely.
Recommended builds
reviewed 19 Jul 2026The default: dash constantly and heal off every one of them.
Larger maps where reach matters more than sustain.
Brawl Ball, where two dashes cover a whole half with the ball.
Stu by trophy range
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Stu was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
Performance by mode
3 modesBest and worst maps
2 mapsMatchups and teammates
Playing Stu
reviewed 19 Jul 2026An assassin who charges a dash off every hit, so his mobility is tied directly to his accuracy.
Early game
Land shots on anything to keep the dash charged; a Stu with no dash available is a low-health brawler with two shots of ammo.
Positioning
Fight at the edge of his range where his shots still connect, since every connected shot is another dash and every miss is a step toward being caught.
Using your Super
Dash to reposition mid-fight rather than only to escape — the dash leaves a fire trail, so dashing through the enemy is damage as well as movement.
Common mistakes
- Dashing in without a second dash charged, which strands him inside their team
- Missing shots and losing the dash uptime his entire kit depends on
- Treating the dash purely as an escape rather than as his main damage delivery
- Against slow brawlers he can dash around indefinitely
- Brawl Ball, where two dashes cover half the pitch with the ball
- Maps with walls he can dash through or around to break line of sight
By mode
He dashes the ball through walls that defenders are relying on.
His mobility lets him disengage from a lost round-opening trade.















