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Ziggy

Win rate53.2%adjusted
Pick rate0.18%of all slots
Matches180
Small sample

Base statistics

Ziggy at power level

Health4,800
Attack damage1,430
Attack range7.33 tilesNormal
Reload1.8sSlow
Movement770Fast
Super damage1,050
Super range13.33 tilesVery Long

Attack and Super

Attack

Ta-da!

Damage950
Range7.33 tiles
Super charge19%per hit
Reload1.8s
7.33 tiles of reach
Super

Ziggy's Fantastical Storm

Damage per second700
Range13.33 tiles
Super charge10.5%per hit
13.33 tiles of reach

Abilities

Star Power
Thunderstruck

Enemies caught by his storm are briefly slowed, and repeated passes through it reapply the effect.

Star Power
The Great Ziggini

Landing a lightning strike raises the damage of his following attacks, signalled by his ammo turning yellow.

Gadget
Electric Shuffle
17s cooldown

Strikes the nearest enemy with lightning once a second for five seconds, and the strikes cost no ammo.

Gadget
Now You See Me...
13s cooldown

His next lightning strike also teleports Ziggy to the spot it landed on, which is both escape and approach.

Hypercharge
The Grand Vortex
+35% stats while active

The storm returns to him once it reaches its furthest point, so it covers the lane twice.

Recommended builds

reviewed 19 Jul 2026
Storm controlRecommended build

Modes with a fixed point his storm can be dropped on from well outside the fight.

Star PowerThunderstruckhis Super is a storm ten tiles wide parked on the map, so anything that adds to what happens inside it is where his damage lives
GadgetNow You See Me...a 13-second cooldown makes it available for every objective contest
GearSuper Chargethe storm is the reason he is on the team
GearDamagehis shot lands almost instantly, so it always converts
HyperchargeThe Grand Vortexa storm the enemy has to abandon the objective to escape
Instant pokeRecommended build

Open maps where his near-instant projectile is worth more than a storm nobody stands under.

Star PowerThe Great Zigginihis shot travels almost instantly at 7.33 tiles, so every hit is reliable and worth improving
GadgetElectric Shufflethe repositioning a 3,200-health controller needs once someone is inside his range
GearHealthhe has no shield and nothing that pushes people off him
GearShieldhis 1.8-second reload is a long gap to be caught in

Ziggy by trophy range

Trophy range
53.2%180 matches · 98 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Ziggy was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Playing Ziggy

reviewed 19 Jul 2026

A controller with a near-instant projectile at 7.33 tiles and a Super that parks an enormous storm on the map.

Early game

Take the free hits his fast projectile gives him and bank the Super; the storm is worth far more than any single exchange he wins early.

Positioning

Behind his frontline at maximum range, because 3,200 health and a 1.8-second reload leave him nothing to answer a diver with.

Using your Super

The storm is ground denial on a very large scale, so drop it on the objective and force a rotation rather than trying to catch a single brawler under it.

Common mistakes

  • Chasing a lone enemy with a storm designed to cover a whole objective
  • Standing forward because his projectile is fast, which does nothing for his health pool
  • Holding the Super while the enemy takes the point uncontested
  • Modes with a fixed point the storm can be dropped on from outside the fight
  • Against teams that have to hold ground rather than rotate away from it
  • Open maps, since his projectile arrives too fast to dodge on reaction

By mode

Hot Zone

A storm over the circle makes contesting it a losing proposition.

Gem Grab

A storm on the mine stops collection for its whole duration.

Ziggy skins

3All skins

Balance history

Main Attack projectile delay700750
Super charge rate8580
Gadget - Electric Shuffle cooldown13s17s
HP6,0006,400
Recharge time
Attack damage17601900