EpicAssassin

Stu build

An assassin who charges a dash off every hit, so his mobility is tied directly to his accuracy.

Reviewed 19 Jul 2026

Loadouts

3
Sustain StuRecommended build

The default: dash constantly and heal off every one of them.

Star PowerGaso-Healevery dash becomes a heal, which is what keeps him in fights
GadgetSpeed Zonelets his whole team follow the pressure he creates
GearSpeedhis damage comes from being in the right place after a dash
GearGadget Cooldownmore speed zones across a match
HyperchargeInfinitrochained dashes that heal through an entire fight
Long dashRecommended build

Larger maps where reach matters more than sustain.

Star PowerZero Dragthe longer dash turns an escape into a full rotation
GadgetBreakthroughdashes through walls that would otherwise trap him
GearShieldwithout Gaso-Heal he has no sustain at all
GearHealthhe plays at the front and needs a buffer
Ball dasherRecommended build

Brawl Ball, where two dashes cover a whole half with the ball.

Star PowerGaso-Healhe heals while carrying, which he cannot do by shooting
GadgetBreakthroughdashes the ball straight through the wall in front of the net
GearSpeeda carrier who cannot shoot has to outrun the defence
GearShieldhe takes the whole defence focus while carrying
HyperchargeInfinitroa chain of dashes straight into the net

How to play it

Fight at the edge of his range where his shots still connect, since every connected shot is another dash and every miss is a step toward being caught.

Dash to reposition mid-fight rather than only to escape — the dash leaves a fire trail, so dashing through the enemy is damage as well as movement.

Common mistakes

  • Dashing in without a second dash charged, which strands him inside their team
  • Missing shots and losing the dash uptime his entire kit depends on
  • Treating the dash purely as an escape rather than as his main damage delivery

Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.