MythicAssassinVery FastNot ranked yet

Lily

Win rate43.2%adjusted
Pick rate0.48%of all slots
Matches481
Best modeKnockout52.2%
Small sample

Base statistics

Lily at power level

Health6,300
Attack damage1,590
Attack range2 tilesVery Short
Reload0.8sVery Fast
Movement820Very Fast
Super damage750
Super range9 tilesLong

Attack and Super

Attack

Thorn in the Side

Damage1,060
Range2 tiles
Super charge26.5%per hit
Reload0.8s
2 tiles of reach
Super

Flourish

Damage500
Range9 tiles
Super charge12.5%per hit
9 tiles of reach

Abilities

Star Power
Spiky

The first attack after a teleport hits considerably harder, so the dive opens with her strongest swing.

Star Power
Vigilance

She moves faster whenever an enemy is inside her Super charging radius, which helps her stay on them.

Gadget
Vanish
22s cooldown

Lily slips into the shadow realm for three seconds, invisible to enemies while her allies can still track her.

Gadget
Repot
10s cooldown

Her next Super becomes a thrown fruit that arcs over walls and teleports her to wherever it lands.

Hypercharge
Germinate
+35% stats while active

Her Super bounces off walls and briefly takes her into the shadow realm, so the dive can turn a corner.

Recommended builds

reviewed 19 Jul 2026
Shadow diveRecommended build

Against a backline she can appear next to and remove before their team turns around.

Star PowerVigilanceshe reappears out of the shadows already inside their formation, and the seconds after that are the ones she has to live through
GadgetVanisha second disappearance when the first entry did not finish the target
GearSpeedher attack reaches two tiles and nothing else does
GearDamagea 1,060 jab on a 0.8-second reload adds up fast
HyperchargeGerminateconverts one entry into two kills rather than one and an escape
Sustained pressureRecommended build

Cluttered maps where she is jabbing constantly rather than picking one clean dive.

Star PowerSpikya two-tile jab on a 0.8-second reload means anything attached to landing hits is applied over and over
GadgetRepotresets her position when the dive has gone the wrong way entirely
GearHealthshe fights at a range where everything reaches her back
GearShieldthe first volley after she appears is the dangerous one

Lily by trophy range

Trophy range
43.2%481 matches · 335 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Lily was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Performance by mode

2 modes
Knockout52.2%109 matches
Brawl Ball43.3%124 matches

Playing Lily

reviewed 19 Jul 2026

A very fast assassin with a two-tile jab who sinks into the shadows and reappears somewhere the enemy is not looking.

Early game

Chip whatever comes to her rather than pushing; her attack reaches two tiles, so an early Lily without a Super has no way to start a fight safely.

Positioning

At the edge of the fight rather than in it, waiting for the moment their marksman steps forward, since she is the one who chooses when to appear.

Using your Super

The shadow step is both her entry and her exit, so decide which one it is before spending it; using it to arrive means walking out of the fight on foot.

Common mistakes

  • Appearing next to a tank she cannot finish with a two-tile jab
  • Spending the Super to escape a fight she started on foot
  • Fighting in the open, where her attack range makes every exchange a losing one
  • Against fragile backliners she can reach and finish in a single window
  • Bushy maps where the approach is short and covered
  • Fights that have already started, so nobody is watching for her arrival

By mode

Bounty

A single clean appearance on their marksman decides the star count.

Knockout

She is at her best when a round has already committed both teams to a fight.

Lily skins

6All skins

Balance history

Gadget cooldown (legendary)50%40%
Hypercharge Super projectile speed56005000