LegendaryAssassinVery FastNot ranked yet

Kenji

Win rate49.8%adjusted
Pick rate1.06%of all slots
Matches1,060
Best modeHot Zone51.8%

Base statistics

Kenji at power level

Health6,000
Attack damage1,130
Attack range2.67 tilesVery Short
Reload1sFast
Movement820Very Fast
Super damage1,950
Super range7.33 tilesNormal

Attack and Super

Attack

Dash 'n' Slash

Dash Damage750
Range2.67 tiles
Super charge21.55%per hit
Reload1s
2.67 tiles of reach
Super

Slashimi

Damage per slice1,300
Range7.33 tiles
Projectiles2
Super charge21.125%per hit
7.33 tiles of reach

Abilities

Star Power
Studied the Blade

The slices of his Super reach further, which widens the area his one big commitment can cover.

Star Power
Nigiri Nemesis

After five seconds without taking damage, the next enemy attack against him is heavily reduced.

Gadget
Dashi Dash
15s cooldown

For three seconds every attack becomes his dash attack, so he can cross a lane in a chain of lunges.

Gadget
Hosomaki Healing
17s cooldown

Instantly returns half of whatever health he lost over the previous three seconds.

Hypercharge
All You Can Eat
+25% stats while active

His Super drags enemies into the middle of the slashes, so nobody is caught by the edge of it.

Recommended builds

reviewed 19 Jul 2026
Dash duellistRecommended build

Cluttered maps where every attack doubles as movement towards the next target.

Star PowerStudied the Bladeevery one of his attacks is a dash, so anything attached to dashing is attached to everything he does
GadgetDashi Dashan extra dash is an extra escape on a brawler who only moves by attacking
GearSpeedhis attack reaches 2.67 tiles and nothing further
GearDamagehis dash damage is applied on every approach
HyperchargeAll You Can Eatturns a committed dive into a fight he can stay in
Sustain KenjiRecommended build

Against comps that focus him the moment he dashes in and refuse to scatter.

Star PowerNigiri Nemesishe commits into their formation every time he attacks and needs a reason to survive doing it
GadgetHosomaki Healinghealth back mid-fight without having to leave the fight to get it
GearHealthhis 4,000 is the whole budget for the engage
GearShieldthe opening volley after a dash is the one that kills him

Kenji by trophy range

Trophy range
49.8%1,060 matches · 709 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Kenji was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Performance by mode

2 modes
Hot Zone51.8%184 matches
Brawl Ball49.8%550 matches

Best and worst maps

3 maps

Matchups and teammates

Playing Kenji

reviewed 19 Jul 2026

An assassin whose every attack is a short dash, so attacking and moving are the same action and a missed swing is lost ground.

Early game

Dash into chip range and back out rather than committing; his 2.67-tile reach means every attack is also a decision about where he will be standing.

Positioning

Just outside their frontline with cover to dash behind, since he cannot hold ground at range and only ever fights at contact distance.

Using your Super

The slashes reach seven tiles, which is the only time he threatens anything without walking into it, so keep it for a target he cannot otherwise reach.

Common mistakes

  • Dashing at a tank, where his damage cannot outpace what walks back at him
  • Missing attacks and losing the movement his whole kit is built on
  • Diving into all three enemies because the first dash happened to connect
  • Cluttered maps where each dash lands behind cover rather than in the open
  • Against squishy backliners he can reach in two dashes
  • Fights where he can dash out again rather than committing to a stand

By mode

Brawl Ball

Dashes carry the ball through gaps a walking carrier could never take.

Knockout

One dive on their opener usually settles the round before it develops.

Kenji skins

8All skins

Balance history

We
knock-up from Hypercharge
the Hypercharge pull effect strength by 75%
Hypercharge charge rate3525%
Kenji was ALSO still quite strong after the prior nerfs so we
Reload speed8001000