
EpicController
Griff build
A controller who sprays a cone of nine coins that converge up close, so his damage roughly triples as the range shortens.
Reviewed 19 Jul 2026
Loadouts
3Mid-range shredderRecommended build
Maps where he can fight at four or five tiles, close enough for most of the cone to connect.
Star PowerBusiness Resiliencehis damage requires closing to where nine coins actually converge, and that is exactly where he gets shot
GadgetPiggy Banksustain for a brawler whose whole damage profile depends on standing too close
Gear
Damagenine coins a volley multiplies the bonus nine times Gear
Shieldhe trades inside the range where everything hits him back HyperchargeTax Rebatea wider spread means the cone converts at range as well as up close
Spread chipRecommended build
Open maps where he cannot close and the cone lands two or three coins at a time.
Star PowerKeep the Changea cone that wide misses constantly, so anything recovered from the coins that fly past is real value
GadgetCoin Showercovers the directions his cone is not pointing when he has been flanked
Gear
Healthhe cannot escape anything at 720 movement speed Gear
Reload Speedhis 1.6-second reload is the ceiling on his chip Safe shredderRecommended build
Heist, where the safe is wide enough that every coin in the cone connects.
Star PowerBusiness Resiliencehe has to stand next to the safe for all nine coins to land, which is the most dangerous tile on the map
GadgetPiggy Bankkeeps him alive for one more magazine than the defenders expect
Gear
Damagenine multiplied coins into a stationary target Gear
Reload Speedthe push is measured in magazines, not seconds HyperchargeTax Rebateadds a full extra volley to the push
How to play it
Just behind the tank at the range where the cone still converges, which is closer than most controllers should be and is the whole risk of playing him.
The banknotes are a wide burst that also rewards short range, so use them on someone already committed to walking at him rather than as a long-range opener.
Common mistakes
- Spraying from maximum range and charging the enemy Super for them
- Closing to point-blank against a brawler who out-damages him at that range anyway
- Firing the Super at a lone target across the map where almost none of it connects
Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.