
EpicTank
Ash build
A 5,900-health tank who sweeps with a broom at close range, gets faster as he takes damage, and spawns rats that fight for him.
Reviewed 19 Jul 2026
Loadouts
3Rage tankRecommended build
Cluttered maps where he can take chip on the way in and arrive already angry.
Star PowerMad As Heckhis swing speed scales with rage, and rage is the difference between a slow 4.67-tile broom and a real threat
GadgetRotten Bananastops the retreat every squishy starts the moment a 5,900-health tank commits
Gear
Pet Powerthe rats are a second body chasing whatever he is hitting Gear
Speeda 4.67-tile attack is only a threat if he arrives HyperchargeRat Kingthe swarm holds the ground he walked into while he keeps swinging
Opening bruiserRecommended build
Modes where he gets one committed engage and has to make it count.
Star PowerFirst Bashthe opening swing decides whether the target runs, so front-loading it wins the trade before rage matters
GadgetChill Pillrestores health on the largest pool in the fight, which is where healing is worth most
Gear
Healthhe is meant to be the last body standing Gear
Shieldhe absorbs the opening volley of the whole enemy team Goal pressureRecommended build
Brawl Ball, where a 5,900-health body in the goal mouth is hard to shift.
Star PowerMad As Heckdefenders feeding him chip on the approach means he arrives at the net at full swing speed
GadgetRotten Bananaa carrier who slips is a carrier who does not score
Gear
Speedhe has to keep up with the ball Gear
Healthhe cannot attack while carrying HyperchargeRat Kingthe rats keep the goal mouth occupied
How to play it
At the front of a choke with cover behind him, close enough that his 4.67-tile sweep reaches and near enough to the rats that they are fighting the same target.
The rats are pressure rather than burst, so release them onto the objective or onto a brawler holding a lane, not onto someone who is about to die anyway.
Common mistakes
- Walking away from damage to stay healthy, which removes the rage his kit runs on
- Sending rats at a fleeing enemy instead of at the point his team is contesting
- Committing across open ground at 720 speed with nothing to close the last tiles
Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.