MythicSupportFastNot ranked yet

Jae-Yong

Win rate57.4%adjusted
Pick rate0.21%of all slots
Matches212
Best modeBrawl Ball60.3%
Small sample

Base statistics

Jae-Yong at power level

Health5,550
Attack damage1,130
Attack range8.33 tilesLong
Reload1.5sNormal
Movement770Fast
Super damage1,130
Super range4.17 tilesShort

Attack and Super

Attack

Work Hard, Play Hard

Dmg in work mode750
Range8.33 tiles
Super charge0.175%per hit
Reload1.5s
8.33 tiles of reach
Super

Mix It Up!

Heal750
Range4.17 tiles
4.17 tiles of reach

Abilities

Star Power
The Crowd Goes Mild

His movement speed rises for every teammate standing near him, so he is quickest in a grouped team.

Star Power
Extra High Note

His attack gains damage for every target it has already pierced, rewarding shooting through a line.

Gadget
Weekend Warrior
15s cooldown

Switches him into damage mode for five seconds, dealing damage in an area around him as it triggers.

Gadget
Time for a Slow Song
12s cooldown

Slows enemies around him immediately, and switches his mode so his attacks keep slowing for a few seconds.

Hypercharge
Crowd-Pleaser
+3000% stats while active

Shortens his Super's cooldown and strengthens what that Super does when it goes off.

Recommended builds

reviewed 19 Jul 2026
Support stanceRecommended build

Team modes where the healing half of his kit is worth more than the damage half.

Star PowerThe Crowd Goes Mildhe splits his match between attacking at 8.33 tiles and healing at close range, so a payoff while supporting applies for half of it
GadgetTime for a Slow Songa 12-second cooldown makes it a tool for every fight rather than one a match
GearSuper Chargethe switch between stances is his Super
GearHealthhealing at 4.17 tiles means standing in the fight
HyperchargeCrowd-Pleasercovers the whole team at the moment they commit rather than one of them
Damage stanceRecommended build

Lineups that already have a healer and need him holding a lane instead.

Star PowerExtra High Notehis attacking shot is 750 at 8.33 tiles, which is a real lane presence when he commits to using it
GadgetWeekend Warriorthe aggressive option, for when nobody needs him standing behind them
GearDamagethe whole point of the stance is the numbers
GearReload Speeda 1.5-second reload sets his rate in the lane

Jae-Yong by trophy range

Trophy range
57.4%212 matches · 97 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Jae-Yong was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Performance by mode

1 modes
Brawl Ball60.3%137 matches

Playing Jae-Yong

reviewed 19 Jul 2026

A support who switches between an attacking stance at long range and a supporting stance that heals at close quarters.

Early game

Fight in the attacking stance until his team is actually taking damage, because healing nobody is the fastest way to waste half his kit.

Positioning

Between the two ranges his stances want, since the attacking one works at 8.33 tiles and the healing one needs him within about four.

Using your Super

The Super is the switch between what he does, so time it around what his team needs next rather than firing it as soon as it is available.

Common mistakes

  • Sitting in the healing stance when nobody is hurt and giving up his lane presence
  • Switching to support while alone, where there is nothing to support
  • Holding the attacking stance through a fight his team is losing for lack of healing
  • Team modes where his team stays grouped enough for the healing stance to reach them
  • Longer fights where switching stances at the right moment matters
  • Behind a frontliner he can heal while still holding his own lane

By mode

Brawl Ball

Healing the carrier through the goal-mouth scramble is worth more than any shot.

Hot Zone

A healed teammate holds a circle through bursts that would otherwise move them.

Jae-Yong skins

4All skins

Balance history

Gadget - Time for a Slow Song cooldown15s12s
HP7,0007,400
Level up Reload speed2.5%2%
Level up HP600550