Damian
Base statistics
Damian at power level
Attack and Super
Mosh Pit
Abilities
An enemy he knocks into a wall is stunned for half a second, which turns a shove into a follow-up.
Using his Super instantly charges his bar and empowers his next attack with a burning fist.
Throws a microphone to a chosen spot; the first teammate to pick it up is healed substantially.
Summons a short row of indestructible amps that block shots and sightlines for several seconds.
His mosh pit leaves a burning patch inside it, so the zone damages as well as holding people in.
Recommended builds
reviewed 19 Jul 2026Team fights where a 5,600-health body in the middle of three enemies is the plan rather than the accident.
Longer fights where he has to keep swinging rather than win in one burst.
Damian by trophy range
All modes · Every trophy range · 8–20 Jul
A range is the trophy count Damian was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.
Performance by mode
5 modesBest and worst maps
3 mapsMatchups and teammates
Playing Damian
reviewed 19 Jul 2026A 5,600-health tank with a fast punch at under three tiles and a Super that damages everything around him at once.
Early game
Hold the choke and take chip to build charge, because at 2.67 tiles he cannot threaten anyone he has not already walked to.
Positioning
At the front with cover behind him, close enough for the punch to land and near enough to his team that being surrounded is a fight rather than a death.
Using your Super
The Super hits everything nearby, so walk into the group before casting rather than firing it at the first brawler who wandered into range.
Common mistakes
- Casting the area Super on a single target he could have punched instead
- Walking at a marksman across open ground with nothing to close the gap
- Retreating out of a fight where his health pool was still winning it
- Cluttered maps where he can reach the fight without crossing a marksman lane
- Against grouped teams, since his Super does not care how many are in it
- Chokes, where being surrounded is the plan rather than the accident
By mode
A goal-mouth scramble is exactly the shape his Super punishes.
Contesting a circle means standing in his radius, which is the whole point.






