MythicTankFastRank 8

Damian

Win rate56.9%adjusted
Pick rate2.05%of all slots
Matches2,049
Best modeBrawl Ball57.7%

Base statistics

Damian at power level

Health8,400
Attack damage1,050
Attack range2.67 tilesVery Short
Reload1.2sFast
Movement770Fast
Super damage1,200
Super range6 tilesNormal

Attack and Super

Attack

Power Trio

Damage700
Range2.67 tiles
Super charge10.5%per hit
Reload1.2s
2.67 tiles of reach
Super

Mosh Pit

Damage800
Range6 tiles
Super charge10%per hit
6 tiles of reach

Abilities

Star Power
Crowdkill

An enemy he knocks into a wall is stunned for half a second, which turns a shove into a follow-up.

Star Power
Vulgar Display of Punch

Using his Super instantly charges his bar and empowers his next attack with a burning fist.

Gadget
Spiritual Healing
15s cooldown

Throws a microphone to a chosen spot; the first teammate to pick it up is healed substantially.

Gadget
Wall of Sound
20s cooldown

Summons a short row of indestructible amps that block shots and sightlines for several seconds.

Hypercharge
Jump in the Fire
+35% stats while active

His mosh pit leaves a burning patch inside it, so the zone damages as well as holding people in.

Recommended builds

reviewed 19 Jul 2026
Mosh pitRecommended build

Team fights where a 5,600-health body in the middle of three enemies is the plan rather than the accident.

Star PowerCrowdkillhis Super is an area centred on a fight he has already walked into, so a payoff for being surrounded is one he collects every engage
GadgetWall of Soundblocks the lane their backline is shooting down while a 2.67-tile tank closes the distance
GearHealththe approach is paid for entirely in health
GearSuper Chargethe area burst is what makes the walk worth it
HyperchargeJump in the Firea fight the enemy cannot separate themselves from
Sustained bruiserRecommended build

Longer fights where he has to keep swinging rather than win in one burst.

Star PowerVulgar Display of Puncha 700 punch on a 1.2-second reload means anything applied per hit is applied constantly once he arrives
GadgetSpiritual Healingsustain on the largest health pool in the fight, which is where healing goes furthest
GearShieldhe takes the opening volley on purpose
GearSpeedat 2.67 tiles he has to arrive to do anything at all

Damian by trophy range

Trophy range
56.9%2,049 matches · 1,047 players

All modes · Every trophy range · 8–20 Jul

A range is the trophy count Damian was actually on when each match was played, so switching it changes which matches are counted — never how strong the evidence has to be.

Performance by mode

5 modes
Brawl Ball57.7%965 matches
Basket Brawl55.3%108 matches
Gem Grab55.2%197 matches
Knockout55.2%143 matches
Hot Zone47.9%230 matches

Best and worst maps

3 maps

Matchups and teammates

Playing Damian

reviewed 19 Jul 2026

A 5,600-health tank with a fast punch at under three tiles and a Super that damages everything around him at once.

Early game

Hold the choke and take chip to build charge, because at 2.67 tiles he cannot threaten anyone he has not already walked to.

Positioning

At the front with cover behind him, close enough for the punch to land and near enough to his team that being surrounded is a fight rather than a death.

Using your Super

The Super hits everything nearby, so walk into the group before casting rather than firing it at the first brawler who wandered into range.

Common mistakes

  • Casting the area Super on a single target he could have punched instead
  • Walking at a marksman across open ground with nothing to close the gap
  • Retreating out of a fight where his health pool was still winning it
  • Cluttered maps where he can reach the fight without crossing a marksman lane
  • Against grouped teams, since his Super does not care how many are in it
  • Chokes, where being surrounded is the plan rather than the accident

By mode

Brawl Ball

A goal-mouth scramble is exactly the shape his Super punishes.

Hot Zone

Contesting a circle means standing in his radius, which is the whole point.

Balance history

Health scaling750500
Damage scaling31
Hypercharge: Damage400600
Super: Damage from speakers600800