Mosh pitRecommended
Team fights where a 5,600-health body in the middle of three enemies is the plan rather than the accident.
Star Power
Crowdkillhis Super is an area centred on a fight he has already walked into, so a payoff for being surrounded is one he collects every engage
Gadget
Wall of Soundblocks the lane their backline is shooting down while a 2.67-tile tank closes the distance
Gear
Healththe approach is paid for entirely in health
Gear
Super Chargethe area burst is what makes the walk worth it
Hypercharge
Jump in the Firea fight the enemy cannot separate themselves from

