RareArtillery
Barley build
A thrower who lobs bottles over walls and does all his damage as a puddle on the ground rather than on impact.
Reviewed 19 Jul 2026
Loadouts
3Area denialRecommended build
The default in every mode with a fixed point to deny.
Star PowerExtra Noxioushis damage comes from time spent in the puddle, so more of it is better
GadgetSticky Syrup Mixerthe slow keeps them in the puddle they are trying to leave
Gear
Damagehis output is entirely area damage over time
Gear
Gadget Cooldownthe slowing puddle is his best tool and he wants it often
HyperchargeBottled-Up Ragemakes an objective genuinely unstandable
Sustain throwerRecommended build
When your team has no healer and he has to keep himself alive behind the wall.
Star PowerMedical Useturns his constant chip damage into constant self-healing
GadgetHerbal Tonica real heal for the whole team from behind cover
Gear
Healthhe dies to a single dash without it
Gear
Shieldsurvives the assassin that inevitably finds him
Safe chipperRecommended build
Heist, where he can hit the safe from behind a wall the whole match.
Star PowerExtra Noxiousthe lingering damage keeps ticking on the safe
GadgetSticky Syrup Mixerstops defenders from stepping out to contest him
Gear
Damagethe safe cannot walk out of the puddle
Gear
Reload Speedmore bottles on the safe per window
HyperchargeBottled-Up Ragea burst of safe damage from total safety
How to play it
Stay behind a wall the enemy cannot shoot through and lob over it — the moment Barley has line of sight to someone, he is losing that exchange.
The Super is a wide carpet of puddles, so use it to break a push or to make the objective unstandable, not to finish one low target.
Common mistakes
- Aiming at where an enemy is rather than where they must walk, since the puddle does the damage, not the throw
- Stepping out from behind the wall to get a better angle and dying to the marksman who was waiting for exactly that
- Saving the Super for a kill when it should be denying ground
Reviewed recommendations, not win rates: Brawl Stars never reports which loadout a player had equipped in a match, so nobody can measure one.

